void Awake() { GameObject go = GameObject.FindWithTag("CanvasUI"); m_zoneMan = go.GetComponent <ZoneManager>(); m_paintMan = go.GetComponent <PaintManager>(); }
void Awake() { m_introMan = GetComponent <IntroManager>(); m_paintMan = GetComponent <PaintManager>(); m_fogCtrl = GetComponent <FogController>(); m_canvasAnim = GetComponent <Animator>(); m_currentPanel = Panels.None; m_overlayEnabled = m_canvasAnim.GetBool("OverlayVisible"); }
void Awake() { m_paintMan = gameObject.GetComponentInParent <PaintManager>(); m_image = GetComponent <Image>(); }