// Called directly by GetCharacterList() webservice public static bool GetAccountCharacterList( string connection_string, int account_id, out CharacterState[] character_list, out string result) { bool success = true; character_list = null; result = SuccessMessages.GENERAL_SUCCESS; using (AsyncRPGDataContext context = new AsyncRPGDataContext(connection_string)) { try { CharacterQueries.GetAccountCharacterList(context, account_id, out character_list); } catch (System.Exception) { success = false; result = ErrorMessages.DB_ERROR + "(Failed to get account character list state)"; } } return(success); }
// Called directly by GetCharacterFullState() webservice public static bool GetFullCharacterState( string connection_string, int character_id, out CharacterState character_state, out string result) { bool success = true; result = SuccessMessages.GENERAL_SUCCESS; character_state = new CharacterState(); using (AsyncRPGDataContext context = new AsyncRPGDataContext(connection_string)) { try { character_state = CharacterQueries.GetFullCharacterState(context, character_id); } catch (System.Exception) { success = false; result = ErrorMessages.DB_ERROR + "(Failed to get full character state)"; } } return(success); }