private void CreatePortalHotspots(RoomData room) { foreach (RoomPortal portalEntry in room.RoomPortals) { AABB2d boundingBox = new AABB2d(); Point2d screenP0 = ClientGameConstants.ConvertRoomPositionToScreenPosition(portalEntry.boundingBox.Min); Point2d screenP1 = ClientGameConstants.ConvertRoomPositionToScreenPosition(portalEntry.boundingBox.Max); boundingBox.EnclosePoint(screenP0); boundingBox.EnclosePoint(screenP1); m_hotspotWidgets.Add( new HotspotWidget(m_rootWidgetGroup, "Portal" + portalEntry.portal_id.ToString(), boundingBox.Extents.i, boundingBox.Extents.j, boundingBox.Min.x, boundingBox.Min.y, new HotspotInfo {hotspotType=eHotspotType.portal, hotspotEntity=portalEntry})); } }
private void CreateEnergyTankHotspots(RoomData room) { foreach (EnergyTankData energyTankData in room.EnergyTankMap.Values) { AABB2d boundingBox = new AABB2d(); Point2d screenP0 = ClientGameConstants.ConvertRoomPositionToScreenPosition(energyTankData.boundingBox.Min); Point2d screenP1 = ClientGameConstants.ConvertRoomPositionToScreenPosition(energyTankData.boundingBox.Max); boundingBox.EnclosePoint(screenP0); boundingBox.EnclosePoint(screenP1); m_hotspotWidgets.Add( new HotspotWidget(m_rootWidgetGroup, "EnergyTank" + energyTankData.energy_tank_id.ToString(), boundingBox.Extents.i, boundingBox.Extents.j, boundingBox.Min.x, boundingBox.Min.y, new HotspotInfo {hotspotType=eHotspotType.energy_tank, hotspotEntity=energyTankData})); } }