public override void LoadContent() { background = Globals.content.Load <Texture2D>("Menues/MainMenu/GameSettingsMenu/game-settings-menu-background"); gameDifficultyTextLabel = new MenuLabel( Globals.content.Load <SpriteFont>("Fonts/arial-40"), new Vector2(1920 / 2, 240), "Game Difficulty", Color.Black ); labelList.Add(gameDifficultyTextLabel); gameplayDifficultySelection = new MenuButtonSideScroll( new Vector2(1920 / 2 - MenuButton.buttonSize.X / 2, 310 - MenuButton.buttonSize.Y / 2), this, MenuButton.buttonSize, GameplaySettingsManager.gameplayDifficultiesFriendlyStrings, (int)GameplaySettingsManager.currentGameplayDifficulty ); buttonList.Add(gameplayDifficultySelection); beginGameButton = new MenuButton( new Vector2(1920 / 2 - MenuButton.buttonSize.X / 2 - 15, 420 - MenuButton.buttonSize.Y / 2 - 5), this, MenuButton.buttonSize + new Vector2(30, 10), "Begin Game", Globals.content.Load <SpriteFont>("Fonts/arial-bold-40") ); buttonList.Add(beginGameButton); }
public virtual void ButtonSideScrollScrolled(MenuButtonSideScroll button, int direction) { //Do nothing }
public virtual void ButtonSideScrollScrolled(MenuButtonSideScroll button, int value) { //Do nothing }