예제 #1
0
        //---------------------------------------------------------------------
        //      Transfer dV calculation
        //---------------------------------------------------------------------
        public static void get_depatrure_manuever(CelestialBody depBody,                                                 
                                               CelestialBody craft,
                                               double t1,                                               
                                               ref DepManuever manuever)
        {
            OrbitPos depPos = new OrbitPos();

            depBody.get_position(t1, ref depPos);

            // Calculation SOI departure velocity
            Vector3D Vd = depBody.get_velocity(depPos.theta);

            Vector3D Vc = craft.get_velocity(0);

            Vector3D Vro = Vc - Vd;

            double v_ro = Vro.lenght();

            // Depatrure hyperbolic orbit calculation
            Vector3D x1 = depBody.get_cartesian_pos(depPos.theta);

            double u = 0;

            get_transfer_orientation(x1, Vro, ref manuever.orbit.i, ref manuever.orbit.Omega, ref u);

            if (manuever.orbit.i > 90.0)
            {
                manuever.orbit.i = 180.0 - manuever.orbit.i;
                manuever.orbit.Omega += 180.0;

                if (manuever.orbit.Omega > 360)
                    manuever.orbit.Omega -= 360;
            }

            // Eject dV calculation
            BodyData depData = new BodyData();

            depBody.get_data(ref depData);

            double ro = depData.sphereOfInfluence;
            double R = depData.radius;
            double mu = depData.gravParameter;
            double h = manuever.h;

            double v0 = Math.Sqrt(2 * mu * (1 / (R + h) - 1 / ro) + v_ro * v_ro);
            manuever.dv = v0 - Math.Sqrt(mu / (R + h));

            // Time of hyperbolic departure calculation
            double vk = Math.Sqrt(mu / (R + h));
            manuever.orbit.e = (v0 * v0 / vk / vk - 1);
            double p = (R + h) * (1 + manuever.orbit.e);
            double cos_theta = (p / ro - 1) / manuever.orbit.e;
            double theta = Math.Acos(cos_theta);
            manuever.orbit.a = p / (manuever.orbit.e * manuever.orbit.e - 1);
            double n = Math.Sqrt(mu / manuever.orbit.a) / manuever.orbit.a;
            double thH2 = Math.Sqrt((manuever.orbit.e - 1) / (manuever.orbit.e + 1)) * Math.Tan(theta / 2);
            double H = Math.Log((1 + thH2) / (1 - thH2));
            double M = manuever.orbit.e * Math.Sinh(H) - H;
            double dT = M / n;

            manuever.orbit.omega = (Math.Acos(1/manuever.orbit.e) - Math.PI/2) / math.RAD;

            // Low orbit wait time calculation
            double waitTime = manuever.turns * 2 * Math.PI * (R + h) / vk;

            manuever.ejectTime = t1 - dT;
            manuever.startTime = t1 - dT - waitTime;

            KCalendar.sec_to_date(manuever.ejectTime, ref manuever.ejectDate);
            KCalendar.sec_to_date(manuever.startTime, ref manuever.startDate);
        }
예제 #2
0
        //---------------------------------------------------------------------
        //      Get transfer orbit
        //---------------------------------------------------------------------
        public static double get_transfer_orbit(double t,
                                                CelestialBody depBody,
                                                CelestialBody arrivBody,
                                                double phi, 
                                                ref Orbit orbit,
                                                ref double destLambda)
        {
            // Is bodies has same reference body
            if (depBody.get_ref_body() != arrivBody.get_ref_body())
                return -1;

            OrbitPos pos = new OrbitPos();
            EclipticPos epos = new EclipticPos();

            depBody.get_position(t, ref pos);
            depBody.get_ecliptic_coords(pos.theta, ref epos);
            destLambda = epos.lambda + Math.PI - phi;

            destLambda = math.Trunc2PiN(destLambda);

            double destTheta = get_dest_theta(arrivBody, destLambda);

            Vector3D x1 = depBody.get_cartesian_pos(pos.theta);
            Vector3D x2 = arrivBody.get_cartesian_pos(destTheta);

            double u = 0;
            get_transfer_orientation(x1, x2, ref orbit.i, ref orbit.Omega, ref u);

            double r1 = x1.lenght();
            double r2 = x2.lenght();

            orbit.omega = u / math.RAD;

            BodyData data = new BodyData();

            arrivBody.get_data(ref data);

            double transTime = 0;
            double mu = depBody.get_refGravParameter();
            double E = 0;
            double theta = 0;

            theta = x1.angle(x2);
            orbit.e = (r2 - r1) / (r1 - r2 * Math.Cos(theta));

            if ( (orbit.e > - 1) && (orbit.e < 1) )
            {
                orbit.a = r1 / (1 - orbit.e);

                double n = Math.Sqrt(mu / orbit.a) / orbit.a;
                double tgE2 = Math.Sqrt((1 - orbit.e) / (1 + orbit.e)) * Math.Tan(theta / 2);
                E = 2 * Math.Atan(tgE2);
                double M = E - orbit.e * Math.Sin(E);
                transTime = M / n;
            }

            if (orbit.e == 1)
            {
                orbit.a = 2*r1;
                transTime = r1*Math.Sqrt(2*r1/mu)*(Math.Tan(theta/2) + Math.Pow(Math.Tan(theta/2), 3)/3);
            }

            if (orbit.e > 1)
            {
                orbit.a = r1 / (orbit.e - 1);

                double n = Math.Sqrt(mu / orbit.a) / orbit.a;
                double thE2 = Math.Sqrt((orbit.e - 1) / (orbit.e + 1)) * Math.Tan(theta / 2);
                double H = Math.Log((1 + thE2) / (1 - thE2));
                double M = orbit.e * Math.Sinh(H) - H;
                transTime = M / n;
            }

            return transTime;
        }
예제 #3
0
        //---------------------------------------------------------------------
        //
        //---------------------------------------------------------------------
        public static double LambdaErr(double t,
                                     CelestialBody arivBody,
                                     CelestialBody destBody,
                                     double phi)
        {
            Orbit orbit = new Orbit();

            double destLambda = 0;
            double transTime = get_transfer_orbit(t, arivBody, destBody, phi, ref orbit, ref destLambda);

            OrbitPos pos = new OrbitPos();
            EclipticPos epos = new EclipticPos();

            destBody.get_position(t + transTime, ref pos);
            destBody.get_ecliptic_coords(pos.theta, ref epos);

            return get_phase(epos.lambda - destLambda);
        }
예제 #4
0
        //---------------------------------------------------------------------
        //
        //---------------------------------------------------------------------
        void DrawTransOrbit(Panel panel, Transfer trans, 
                            CelestialBody arivBody, 
                            CelestialBody destBody, 
                            CelestialBody craft)
        {
            Graphics graph = panel.CreateGraphics();

            graph.Clear(Color.Black);

            Pen pen = new Pen(Color.LightGray, 2.0F);

            int width = panel.Width;
            int height = panel.Height;

            float x0 = width / 2;
            float y0 = height / 2;

            float x = 0;
            float y = 0;

            float x1 = 0;
            float y1 = 0;

            float x2 = 0;
            float y2 = 0;

            double scale = 0;
            int Delta = 25;

            BodyData ariv_data = new BodyData();
            BodyData dest_data = new BodyData();

            arivBody.get_data(ref ariv_data);
            destBody.get_data(ref dest_data);

            double ariv_ra = ariv_data.orbit.a / (1 - ariv_data.orbit.e);
            double dest_ra = dest_data.orbit.a / (1 - dest_data.orbit.e);

            double r_max = 0;

            if (ariv_ra > dest_ra)
                r_max = ariv_ra;
            else
                r_max = dest_ra;

            if (width > height)
            {
                scale = (height / 2 - Delta) / r_max;
            }
            else
            {
                scale = (width / 2 - Delta) / r_max;
            }

            // Arrive Body orbit
            Vector3D pos;
            OrbitPos orbit_pos = new OrbitPos();

            double V0 = 0;
            double V = V0;
            double V1 = 360.0;
            double dV = 5.0;

            while (V <= V1)
            {
                pos = arivBody.get_cartesian_pos(V * RAD);

                x1 = x0 + Convert.ToSingle(scale * pos.x);
                y1 = y0 - Convert.ToSingle(scale * pos.y);

                V += dV;

                pos = arivBody.get_cartesian_pos(V * RAD);

                x2 = x0 + Convert.ToSingle(scale * pos.x);
                y2 = y0 - Convert.ToSingle(scale * pos.y);

                if (pos.z >= 0)
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid;
                else
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;

                graph.DrawLine(pen, x1, y1, x2, y2);
            }

            // Departure Body orbit
            V0 = 0;
            V = V0;
            V1 = 360.0;
            dV = 5.0;

            while (V <= V1)
            {
                pos = destBody.get_cartesian_pos(V * RAD);

                x1 = x0 + Convert.ToSingle(scale * pos.x);
                y1 = y0 - Convert.ToSingle(scale * pos.y);

                V += dV;

                pos = destBody.get_cartesian_pos(V * RAD);

                x2 = x0 + Convert.ToSingle(scale * pos.x);
                y2 = y0 - Convert.ToSingle(scale * pos.y);

                if (pos.z >= 0)
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid;
                else
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;

                graph.DrawLine(pen, x1, y1, x2, y2);
            }

            V0 = 0;
            V = V0;
            V1 = Lambert.get_dest_theta(craft, trans.destLambda) / RAD;
            dV = 5.0;

            pen.Color = Color.Red;

            do
            {
                pos = craft.get_cartesian_pos(V * RAD);

                x1 = x0 + Convert.ToSingle(scale * pos.x);
                y1 = y0 - Convert.ToSingle(scale * pos.y);

                V += dV;

                pos = craft.get_cartesian_pos(V * RAD);

                x2 = x0 + Convert.ToSingle(scale * pos.x);
                y2 = y0 - Convert.ToSingle(scale * pos.y);

                if (pos.z >= 0)
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid;
                else
                    pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;

                graph.DrawLine(pen, x1, y1, x2, y2);

            } while (V <= V1);

            // Destination body position
            SolidBrush brush = new SolidBrush(Color.Blue);

            // Draw Planets at departure date
            float radius = 5.0F;

            destBody.get_position(trans.arrivTime, ref orbit_pos);
            pos = destBody.get_cartesian_pos(orbit_pos.theta);

            x = x0 + Convert.ToSingle(scale * pos.x);
            y = y0 - Convert.ToSingle(scale * pos.y);

            float x5 = x;
            float y5 = y;

            graph.FillEllipse(brush, x - radius, y - radius, 2 * radius, 2 * radius);

            arivBody.get_position(trans.arrivTime, ref orbit_pos);
            pos = arivBody.get_cartesian_pos(orbit_pos.theta);

            x = x0 + Convert.ToSingle(scale * pos.x);
            y = y0 - Convert.ToSingle(scale * pos.y);

            graph.FillEllipse(brush, x - radius, y - radius, 2 * radius, 2 * radius);

            brush.Color = Color.Red;

            // Draw Planets at arrival date
            destBody.get_position(trans.depTime, ref orbit_pos);
            pos = destBody.get_cartesian_pos(orbit_pos.theta);

            x = x0 + Convert.ToSingle(scale * pos.x);
            y = y0 - Convert.ToSingle(scale * pos.y);

            graph.FillEllipse(brush, x - radius, y - radius, 2 * radius, 2 * radius);

            arivBody.get_position(trans.depTime, ref orbit_pos);
            pos = arivBody.get_cartesian_pos(orbit_pos.theta);

            x = x0 + Convert.ToSingle(scale * pos.x);
            y = y0 - Convert.ToSingle(scale * pos.y);

            float x3 = x;
            float y3 = y;

            EclipticPos epos = new EclipticPos();
            arivBody.get_ecliptic_coords(orbit_pos.theta, ref epos);
            epos.lambda += Math.PI;
            double opos_theta = Lambert.get_dest_theta(destBody, epos.lambda);
            pos = destBody.get_cartesian_pos(opos_theta);

            float x4 = x0 + Convert.ToSingle(scale * pos.x);
            float y4 = y0 - Convert.ToSingle(scale * pos.y);

            graph.FillEllipse(brush, x - radius, y - radius, 2 * radius, 2 * radius);

            // Draw Psi angle
            pen.Color = Color.LightGray;
            pen.DashStyle = System.Drawing.Drawing2D.DashStyle.DashDot;
            pen.Width = 1.0F;
            graph.DrawLine(pen, x3, y3, x4, y4);
            graph.DrawLine(pen, x0, y0, x5, y5);

            //
            float sunRadius = 10.0F;

            if (ariv_data.refBody == "Sun")
                brush.Color = Color.Yellow;
            else
                brush.Color = Color.Blue;

            graph.FillEllipse(brush, x0 - sunRadius, y0 - sunRadius, 2 * sunRadius, 2 * sunRadius);
        }