/// <summary> /// Initializes a new instance of the <see cref="Bullet"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> /// <param name="position">The position.</param> /// <param name="speed">The speed.</param> /// <param name="rotation">The rotation.</param> public Bullet(EntityManager entityManager, Vector2 position, Vector2 speed, float rotation) { this.entityManager = entityManager; this.speed = speed; this.Rotation = rotation; this.origin = position; Position = position; }
/// <summary> /// Initializes a new instance of the <see cref="EnemyShip"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> /// <param name="position">The ship position.</param> /// <param name="speed">The ship speed.</param> /// <param name="size">The ship size.</param> /// <param name="player">The player.</param> public EnemyShip(EntityManager entityManager, Vector2 position, Vector2 speed, Sizes size, Player player) { this.entityManager = entityManager; random = new Random(); Position = position; this.Size = size; this.speed = speed; this.player = player; }
/// <summary> /// Initializes a new instance of the <see cref="GameManager"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> /// <param name="player">The player.</param> public GameManager(EntityManager entityManager, Player player) { this.entityManager = entityManager; this.player = player; random = new Random(); /// Set the time keepers to zero lastAsteroidSpawnTime = TimeSpan.Zero; }
/// <summary> /// Initializes a new instance of the <see cref="EnemyBullet"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> /// <param name="ship">The ship.</param> /// <param name="position">The position.</param> /// <param name="speed">The speed.</param> /// <param name="rotation">The rotation.</param> public EnemyBullet(EntityManager entityManager, EnemyShip ship, Vector2 position, Vector2 speed, float rotation) : base(entityManager, position, speed, rotation) { this.ship = ship; }
/// <summary> /// Initializes a new instance of the <see cref="Explosion"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> /// <param name="explosionTextureName">Name of the explosion texture.</param> public Explosion(EntityManager entityManager, string explosionTextureName) { this.entityManager = entityManager; this.explosionTextureName = explosionTextureName; }
/// <summary> /// Initialize the new game. Creates any entities that need to be created /// in order to run the game. /// </summary> private void NewGame() { if (entityManager == null) { /// Create a new entity manager. entityManager = new EntityManager(Content, GraphicsDevice); } else { entityManager.Clear(); } if (inputManager == null) { inputManager = new InputManager(); } /// Create a new player. player = new Player(entityManager); if (asteroidManager == null) { asteroidManager = new GameManager(entityManager, player); } else { asteroidManager.Clear(); } if (titleScreen == null) { /// Create a new title screen titleScreen = new Titlescreen(player); } else { titleScreen.Player = player; } entityManager.Add(new Background()); entityManager.Add(player); entityManager.Add(new ScoreDisplay(new List<Player>(new Player[] { player }))); }
/// <summary> /// Initializes a new instance of the <see cref="Player"/> class. /// </summary> /// <param name="entityManager">The entity manager.</param> public Player(EntityManager entityManager) { this.entityManager = entityManager; }