protected override void Initialize() { base.Initialize (); // Create the screen manager component. ScreenManager = new ScreenManager(this); Components.Add(ScreenManager); // Activate the first screens. Util.BackgroundScreen.AutoMove = true; ScreenManager.AddScreen(Util.BackgroundScreen, null); ScreenManager.AddScreen(new MainMenuScreen(), null); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }