public void addAnimatedSpriteStrip(SpriteStrip thisAnim) { if (actionsAddedCount > myAnimatedSpriteStrips.Length) { Console.WriteLine("adding too many actions for your actions manager"); } else { myAnimatedSpriteStrips[actionsAddedCount] = thisAnim; actionsAddedCount = actionsAddedCount + 1; } }
public void SpawnChildren(SpriteStripManager item, List <SpriteStripManager> itemlist, SpriteStrip texture, int current, int amount, Random ranGen) { //spawns smaller versions of a given item. for (int i = 0; i < amount; i++) { texture = new SpriteStrip(itemlist[current].getTexture(), 0.1f, true); texture.setName("Idle"); item = new SpriteStripManager(1, false, ranGen, itemlist[current].XPos, itemlist[current].YPos, itemlist[current].Scale / 2, itemlist[current].myID); itemlist.Add(item); itemlist[itemlist.Count - 1].addAnimatedSpriteStrip(texture); itemlist[itemlist.Count - 1].Update(); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { font = Content.Load <SpriteFont>("asteroids"); hud.font = font; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Texture2D ship = Content.Load <Texture2D>("ship"); Texture2D shipgo = Content.Load <Texture2D>("shipgo"); Texture2D shot = Content.Load <Texture2D>("bullet"); Texture2D asteroid = Content.Load <Texture2D>("asteroid"); Texture2D alien = Content.Load <Texture2D>("alien"); Texture2D spark = Content.Load <Texture2D>("spark"); Texture2D beam = Content.Load <Texture2D>("beam"); Texture2D star = Content.Load <Texture2D>("star"); Texture2D portal = Content.Load <Texture2D>("portal"); SoundEffect fire = Content.Load <SoundEffect>("fire"); soundlist.Add(fire); SoundEffect bangSmall = Content.Load <SoundEffect>("bangSmall"); soundlist.Add(bangSmall); SoundEffect bangMedium = Content.Load <SoundEffect>("bangMedium"); soundlist.Add(bangMedium); SoundEffect bangLarge = Content.Load <SoundEffect>("bangLarge"); soundlist.Add(bangSmall); SoundEffect saucerBig = Content.Load <SoundEffect>("saucerBig"); soundlist.Add(saucerBig); SoundEffect extraShip = Content.Load <SoundEffect>("extraShip"); soundlist.Add(extraShip); SoundEffect thrust = Content.Load <SoundEffect>("thrust"); soundlist.Add(thrust); SoundEffect beat1 = Content.Load <SoundEffect>("beat1"); soundlist.Add(beat1); SoundEffect beat2 = Content.Load <SoundEffect>("beat2"); soundlist.Add(beat2); //SoundEffect titlemusic = Content.Load<SoundEffect>("TitleMusic"); //soundlist.Add(titlemusic); //SoundEffect gamemusic = Content.Load<SoundEffect>("GameMusic"); // soundlist.Add(gamemusic); foreach (SoundEffect effect in soundlist) { soundlistinstance.Add(effect.CreateInstance()); } List <Texture2D> particleeffects = new List <Texture2D>(); particleeffects.Add(spark); particleeffects.Add(beam); starIdle = new SpriteStrip(star, 1, false); starIdle.setName("Idle"); alienIdle = new SpriteStrip(alien, 0.1f, true); alienIdle.setName("Idle"); PlayerBulletParticles = new ParticleManager(shot, new Vector2(400, 240), 0); EnemyBulletParticles = new ParticleManager(shot, new Vector2(400, 240), 0); ParticleEffects = new ParticleManager(particleeffects, new Vector2(400, 240), 0); asteroidIdle = new SpriteStrip(asteroid, 0.1f, true); asteroidIdle.setName("Idle"); //these two are used if the game spawns asteroids or aliens at the very beggining. for (int i = 0; i < numAsteroid; i++) { asteroidIdle = new SpriteStrip(asteroid, 0.1f, true); asteroidIdle.setName("Idle"); objectlist[i].addAnimatedSpriteStrip(asteroidIdle); } for (int i = 0; i < numAliens; i++) { alienIdle = new SpriteStrip(asteroid, 0.1f, true); alienIdle.setName("Idle"); objectlist[i].addAnimatedSpriteStrip(alienIdle); } SpriteStrip myShipIdle = new SpriteStrip(ship, 0.1f, true); myShipIdle.setName("Idle"); myShipMoving = new SpriteStrip(shipgo, 0.1f, true); myShipMoving.setName("Moving"); myShip.addAnimatedSpriteStrip(myShipIdle); myShip.addAnimatedSpriteStrip(myShipMoving); hud.life = ship; SpriteStrip portalIdle = new SpriteStrip(portal, 0.1f, true); portalIdle.setName("Idle"); myPortal.addAnimatedSpriteStrip(portalIdle); }
public void NewItem(SpriteStripManager item, List <SpriteStripManager> itemlist, SpriteStrip texture, int itemid, Random ranGen) { item = new SpriteStripManager(1, false, ranGen, itemid); itemlist.Add(item); itemlist[itemlist.Count - 1].addAnimatedSpriteStrip(texture); itemlist[itemlist.Count - 1].Update(); }