private void InitGame() { _player.Init(); _player.onFire = OnFire; _player.onDie = OnDie; _player.onUpdateLives = OnUpdateLives; StartCoroutine(Timer(Const.OBJECT_CREATE_INTERVAL)); _scoreTxt = _hud.transform.Find("ScoreTxt").GetComponent <Text>(); }
public void InitGame() { // Set the starting level level = 1; // Initialize Asteroids if (networkSession == null) { asteroidManager.Init(); } else { // Only the host should initialise the asteroid manager if (networkSession.IsHost) { asteroidManager.Init(); { SendGameData(); } } else { asteroidManager.Asteroids.Clear(); } } // Initialize Players if (networkSession == null) { players.ForEach(delegate(Player p) { p.Init(); }); } else { int hIndex = 0; // HUD Region Index int spawnRegion = 0; foreach (NetworkGamer gamer in networkSession.AllGamers) { Player p = gamer.Tag as Player; // Initialise the player p.Init(); // Bind the gameOver event to local players if (gamer.IsLocal) { p.onGameOver += OnGameOver; } p.SpawnPosition = spawnPositions[spawnRegion]; p.Position = p.SpawnPosition; p.SpawnRotation = spawnRotations[spawnRegion]; p.Rotation = p.SpawnRotation; // Initialise the HUD p.Score = 0; p.ScoreRegion = scoreRegions[hIndex]; spawnRegion++; hIndex++; } } // Play the background music MediaPlayer.Play(backgroundMusic); MediaPlayer.Volume = 0.1f; }