public void Draw( GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw( fundo, new Rectangle(0, 0, gw.ClientBounds.Width, gw.ClientBounds.Height), Color.White); selTeclado.Draw(gameTime, spriteBatch); selGamepad.Draw(gameTime, spriteBatch); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(fundo, new Rectangle(0, 0, gw.ClientBounds.Width, gw.ClientBounds.Height), Color.White); addVelNave.Draw(gameTime, spriteBatch); addVelTiro.Draw(gameTime, spriteBatch); addVelCurva.Draw(gameTime, spriteBatch); resetar.Draw(gameTime, spriteBatch); spriteBatch.DrawString(Game1.fonte, "Pontos restantes: " + pontos, new Vector2(100, 100), Color.White); spriteBatch.DrawString(Game1.fonte, "Velocidade da nave: " + VelNave, new Vector2(100, 130), Color.White); spriteBatch.DrawString(Game1.fonte, "Velocidade do tiro: " + VelTiro, new Vector2(100, 180), Color.White); spriteBatch.DrawString(Game1.fonte, "Velocidade da curva: " + VelCurva, new Vector2(100, 230), Color.White); spriteBatch.DrawString(Game1.fonte, "Resetar ", new Vector2(100, 355), Color.White); }