internal void CheckCorpseOpen() { if (Targeting.HasTarget) { // if not marked open, we'll get them when he isn't targeting return; } bool enabled = RazorEnhanced.Settings.General.ReadBool("AutoOpenCorpses"); if (!enabled) { return; } int range = RazorEnhanced.Settings.General.ReadInt("CorpseRange"); List <CorpseItem> list = World.CorpsesInRange(range); foreach (CorpseItem corpse in list) { if (!corpse.Opened) { corpse.Opened = true; Assistant.Client.Instance.SendToServer(new DoubleClick(corpse.Serial)); //System.Threading.Thread.Sleep(500); } } }