/// <summary> /// Implementacija IDisposable interfejsa. /// </summary> protected virtual void Dispose(bool disposing) { if (disposing) { m_scene.Dispose(); } }
/// <summary> /// Implementacija IDisposable interfejsa. /// </summary> protected virtual void Dispose(bool disposing) { if (disposing) { m_scene.Dispose(); gl.DeleteTextures(m_textureCount, m_textures); } timerBall.Stop(); timerGolf_Club.Stop(); }