/// <summary> /// This is my main method. /// </summary> static void Main(string[] args) { var loginRecall = true; while (loginRecall) { MenuUtilities.LoginMenu(out loginRecall, Service); } }
public static void LoginMenu(out bool loginRecall, IUser user) { var menuLogic = new MenuOptionLogic(); Console.WriteLine(); MessageDisplayUtilities.MenuMessageDisplay("**********************************"); MessageDisplayUtilities.MenuMessageDisplay("* *"); MessageDisplayUtilities.MenuMessageDisplay("* Make Your Selection: *"); MessageDisplayUtilities.MenuMessageDisplay("* 1) Create a new username *"); MessageDisplayUtilities.MenuMessageDisplay("* 2) Load an existing username *"); MessageDisplayUtilities.MenuMessageDisplay("* 3) View Leaderboard *"); MessageDisplayUtilities.MenuMessageDisplay("* 4) View All Scores *"); MessageDisplayUtilities.MenuMessageDisplay("* 5) Exit Application *"); MessageDisplayUtilities.MenuMessageDisplay("* *"); MessageDisplayUtilities.MenuMessageDisplay("**********************************"); loginRecall = menuLogic.LoginMenuLogic(out user); var gameModeRecall = true; while (gameModeRecall) { MenuUtilities.GameModeMenu(out gameModeRecall, user); } }
public bool LoginMenuLogic(out IUser user) { var option = MenuUtilities.receiveMenuOptionOneThroughFive(); var currentSessionUser = SessionControl.Session.user; switch (option) { case 1: Console.Write("Please enter a new username: "******"This name has already been selected, please select a new name, or login as an existing user."); return(LoginMenuLogic(out user)); } } currentSessionUser.Username = username; MessageDisplayUtilities.CurrentStatsMessageDisplay("\nYour username '" + currentSessionUser.Username + "', has been created!!"); user = currentSessionUser; return(false); case 2: Console.WriteLine("Please enter your existing username."); username = Console.ReadLine().ToUpper(); var countEntries = 0; foreach (var item in DataAccess.Instance.GetUsers()) { if (item.Username == username) { countEntries++; } } if (countEntries == 0) { MessageDisplayUtilities.NegativeMessageDisplay("This username can not be found, please try again, or enter it as a new user."); return(LoginMenuLogic(out user)); } var existingUser = DataAccess.Instance.GetSingleUser(username); currentSessionUser.Username = existingUser.Username; user = currentSessionUser; return(false); case 3: TopFiveLeaderBoard(); return(LoginMenuLogic(out user)); case 4: var allScoresList = DataAccess.Instance.GetUsers(); SortAndOrganizeScores(allScoresList); MessageDisplayUtilities.ScoreboardMessageDisplay("ALL USER SCOREBOARD:\n"); foreach (var rankedUsers in allScoresList) { MessageDisplayUtilities.ScoreboardMessageDisplay(rankedUsers.Username + " - Win Rate: " + rankedUsers.WinPercentage + "%, Player Score: " + rankedUsers.Wins + ", AI Score: " + rankedUsers.Losses + ", Tied Games: " + rankedUsers.Draws); } MessageDisplayUtilities.MenuMessageDisplay("Would you like to clear all scores from the database?"); MessageDisplayUtilities.MenuMessageDisplay("1) Yes"); MessageDisplayUtilities.MenuMessageDisplay("2) No"); var clearScoreResponse = MenuUtilities.receiveMenuOptionOneOrTwo(); if (clearScoreResponse == 1) { DataAccess.Instance.EraseAllUserData(); MessageDisplayUtilities.NegativeMessageDisplay("All User data has been deleted, I hope you are happy with yourself!"); } else if (clearScoreResponse == 2) { MessageDisplayUtilities.PositiveMessageDisplay("No user data was harmed in the making of this decision."); } return(LoginMenuLogic(out user)); case 5: user = null; currentSessionUser = SessionControl.Session.user; Console.WriteLine("Your current session win/loss/draw streak was: Wins: " + currentSessionUser.Wins + ", Losses: " + currentSessionUser.Losses + ", Draws: " + currentSessionUser.Draws); Console.WriteLine("Goodbye!"); Environment.Exit(0); return(false); } user = null; return(true); }
public bool PlayerVsAiChoiceLogic(IUser user) { var aiChoice = ""; var randomNumber = new Random(); var randomChoice = randomNumber.Next(1, 4); var option = MenuUtilities.receiveMenuOptionOneThroughFour(); switch (option) { case 1: case 2: case 3: switch (randomChoice) { case 1: aiChoice = "ROCK"; Console.WriteLine("Computer chose {0}", aiChoice); if (option == 1) { user.Draws++; Console.WriteLine("TIE!!\n"); } else if (option == 2) { user.Wins++; MessageDisplayUtilities.PositiveMessageDisplay("You Win!!!\n"); } else if (option == 3) { user.Losses++; MessageDisplayUtilities.NegativeMessageDisplay("You Lose!\n"); } break; case 2: aiChoice = "PAPER"; Console.WriteLine("Computer chose {0}", aiChoice); if (option == 2) { user.Draws++; Console.WriteLine("TIE!!\n"); } else if (option == 3) { user.Wins++; MessageDisplayUtilities.PositiveMessageDisplay("You Win!!!\n"); } else if (option == 1) { user.Losses++; MessageDisplayUtilities.NegativeMessageDisplay("You Lose!\n"); } break; case 3: aiChoice = "SCISSORS"; Console.WriteLine("Computer chose {0}", aiChoice); if (option == 3) { user.Draws++; Console.WriteLine("TIE!!\n"); } else if (option == 1) { user.Wins++; MessageDisplayUtilities.PositiveMessageDisplay("You Win!!!\n"); } else if (option == 2) { user.Losses++; MessageDisplayUtilities.NegativeMessageDisplay("You Lose!\n"); } break; } break; case 4: DataAccess.Instance.UpdateUser(user); MessageDisplayUtilities.CurrentStatsMessageDisplay("\nPlayer: " + user.Username + "-- Win Rate: " + user.WinPercentage + "%, Player Score: " + user.Wins + ", AI Score: " + user.Losses + ", Tied Games: " + user.Draws); break; default: Console.WriteLine("You did not enter a valid entry, please try again using options 1-5."); break; } return(true); }
public bool GameModes(IUser user) { var option = MenuUtilities.receiveMenuOptionOneThroughFive(); var menuRecall = true; switch (option) { case 1: while (user.Wins < 1 && user.Losses < 1) { MenuUtilities.GameMenu(out menuRecall, user); } if (user.Wins == 1) { MessageDisplayUtilities.PositiveMessageDisplay("Player Won The Suddent Death!"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } else if (user.Losses == 1) { MessageDisplayUtilities.NegativeMessageDisplay("AI Won The Sudden Death"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } break; case 2: while (user.Wins < 2 && user.Losses < 2) { MenuUtilities.GameMenu(out menuRecall, user); } if (user.Wins == 2) { MessageDisplayUtilities.PositiveMessageDisplay("Player Won The Triple Threat!"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } else if (user.Losses == 2) { MessageDisplayUtilities.NegativeMessageDisplay("AI Won The Triple Threat"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } break; case 3: while (user.Wins < 3 && user.Losses < 3) { MenuUtilities.GameMenu(out menuRecall, user); } if (user.Wins == 3) { MessageDisplayUtilities.PositiveMessageDisplay("Player Won The Drive For Five!"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } else if (user.Losses == 3) { MessageDisplayUtilities.NegativeMessageDisplay("AI Won The Drive For Five"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } break; case 4: while ((user.Wins < 6 && user.Losses < 6) || (user.Wins == 5 && user.Losses == 5)) { MenuUtilities.GameMenu(out menuRecall, user); } if (user.Wins == 5 && user.Losses == 5) { MessageDisplayUtilities.MenuMessageDisplay("You and the AI have tied for The Ten Tour"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } else if (user.Wins == 6) { MessageDisplayUtilities.PositiveMessageDisplay("Player Won The Ten Tour!"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } else if (user.Losses == 6) { MessageDisplayUtilities.NegativeMessageDisplay("AI Won The Ten Tour"); SessionControl.Session.UpdateDataBaseAndClearSessionScores(user); } break; case 5: return(false); default: Console.WriteLine("You did not enter a valid entry, please try again using options 1-5."); break; } return(true); }