/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Every two hours: Lot of sugar"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Once a day: One lamb"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Every four hours: Lot of fish and mammals"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Twice a day: Those special flakes designed for fish"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Morning: A few acorns"); foodSchedule.AddFoodScheduleItem("17:30: Lot of corn"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Morning: One snail"); foodSchedule.AddFoodScheduleItem("Lunch: Two snails"); foodSchedule.AddFoodScheduleItem("Dinner: One snail"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Morning: One mouse"); foodSchedule.AddFoodScheduleItem("Lunch: Two mice"); foodSchedule.AddFoodScheduleItem("Dinner: One rat"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Morning: Fish"); foodSchedule.AddFoodScheduleItem("Lunch: Another fish"); foodSchedule.AddFoodScheduleItem("Dinner: Mammal"); return(foodSchedule); }
/// <summary> /// Food schedule for the animal /// </summary> /// <returns>Food Schedule</returns> public override FoodSchedule GetFoodSchedule() { var foodSchedule = new FoodSchedule(); foodSchedule.AddFoodScheduleItem("Morning: Breakfast"); foodSchedule.AddFoodScheduleItem("Lunch: Bowl of dog food"); foodSchedule.AddFoodScheduleItem("Dinner: Another bowl of dog food"); foodSchedule.AddFoodScheduleItem("Late night snack: Bit of falukorv"); return(foodSchedule); }