예제 #1
0
 public Cube_node(string objectName, Cube_node father, float[] offset, float[] boxmin, float[] boxmax, float[] pose, float[] rotxlimit, float[] rotylimit, float[] rotzlimit)
 {
     this.objectName = objectName;
     this.offset     = offset;
     this.boxmin     = boxmin;
     this.boxmax     = boxmax;
     this.pose       = pose;
     this.rotxlimit  = rotxlimit;
     this.rotylimit  = rotylimit;
     this.rotzlimit  = rotzlimit;
     this.father     = father;
 }
예제 #2
0
 public void addChild(Cube_node childNode)
 {
     this.child.Add(childNode);
 }
예제 #3
0
 public void setFather(Cube_node father)
 {
     this.father = father;
 }