public Cube_node(string objectName, Cube_node father, float[] offset, float[] boxmin, float[] boxmax, float[] pose, float[] rotxlimit, float[] rotylimit, float[] rotzlimit) { this.objectName = objectName; this.offset = offset; this.boxmin = boxmin; this.boxmax = boxmax; this.pose = pose; this.rotxlimit = rotxlimit; this.rotylimit = rotylimit; this.rotzlimit = rotzlimit; this.father = father; }
public void addChild(Cube_node childNode) { this.child.Add(childNode); }
public void setFather(Cube_node father) { this.father = father; }