public void AddMeleeSkillEffects(SkillId id, string effectName, Dictionary <string, string> parameters) { //DisableMeleeEffects(); SkillEffectInfo info = new SkillEffectInfo(id, effectName, parameters); MeleeAddEffects.Add(info); }
public void AddAdditionalSkillEffects(SkillId id, string effectName, Dictionary <string, string> parameters) { // disable the original effects //DisableSkillEffects(id); SkillEffectInfo info = new SkillEffectInfo(id, effectName, parameters); SkillAddEffects.Add(info); }