public static Pool GetPool(Pooled_MonoBehavior pooled) { if (pools.ContainsKey(pooled.GetType())) { return(pools[pooled.GetType()]); } var poolGameObject = new GameObject($"Pool-{pooled.name}"); poolGameObject.transform.position = Vector3.zero; var pool = poolGameObject.AddComponent(typeof(Pool)) as Pool; pool.Pooled = pooled; pools.Add(pooled.GetType(), pool); return(pool.GrowPool()); }
public void ReturnToPool(Pooled_MonoBehavior pooled) { pool.Enqueue(pooled); }