void Start() { StoryTeller.DisplayText( new StoryText( text: "I need just a few more pieces..", stopTime: true)); }
void Start() { StoryTeller.DisplayText( new StoryText( text: "Hmm..", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "One more should do..", stopTime: true)); }
private void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; m_queuedTexts = new Queue <StoryText>(); m_text = GetComponent <Text>(); m_animation = GetComponent <Animation>(); }
void Start() { StoryTeller.DisplayText( new StoryText( text: "What if I can't get back..", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "I should start building a new home", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "There should be some parts around here", stopTime: true)); }
private void Start() { m_targetCameraSize = Camera.main.orthographicSize * 2; StoryTeller.DisplayText( new StoryText( text: "I've found everything", stopTime: true, preDelaySeconds: 0.5f)); StoryTeller.DisplayText( new StoryText( text: "To repair my friend", stopTime: true, preDelaySeconds: 0.5f)); StoryTeller.DisplayText( new StoryText( text: "Home is friends and loved ones", stopTime: true, preDelaySeconds: 3.0f)); }
void Start() { StoryTeller.DisplayText( new StoryText( text: "Hello..", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "I'm from a different world", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "Lost in this strange place", stopTime: true)); StoryTeller.DisplayText( new StoryText( text: "I miss my home", stopTime: true, preDelaySeconds: 1.0f)); }