//Continues the game and revives the player public void ContinueGame() { playerDed = false; StatKeeper.healPlayer(); Debug.Log("Continuing game from the checkpoint"); StatKeeper.resetHoboCoin(); InventoryHandler.resetInventory(); SceneManager.LoadScene(3); }
void Start() { Destroy(GameObject.Find("GameController")); StatKeeper.resetHoboCoin(); PlayButton = GameObject.Find("Play").GetComponent <Button>(); AboutButton = GameObject.Find("About").GetComponent <Button>(); QuitButton = GameObject.Find("Quit").GetComponent <Button>(); AboutToggle = GameObject.Find("AboutToggle"); ImageToggle = GameObject.Find("ImageToggle"); PlayButton.onClick.AddListener(() => startGame()); AboutButton.onClick.AddListener(() => toggleAbout()); QuitButton.onClick.AddListener(() => Application.Quit()); AboutToggle.SetActive(false); }