void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player.enabled = false; player.GetComponent <Renderer>().enabled = false; player.isAlive = false; Debug.Log("HIT!"); } if (other.tag == "Player2") { player2.enabled = false; player2.GetComponent <Renderer>().enabled = false; player2.isAlive = false; Debug.Log("HIT! Player 2"); } }
// Update is called once per frame void Update() { p1Score.text = "Player 1: " + p1s; p2Score.text = "Player 2: " + p2s; if (!p2.isAlive) { p2.enabled = true; p2.GetComponent <Renderer>().enabled = true; p2.myRigidBody.position = new Vector3(2f, 0f, 0f); p2.isAlive = true; p1s++; } if (!p1.isAlive) { p1.enabled = true; p1.GetComponent <Renderer>().enabled = true; p1.myRigidBody.position = new Vector3(2f, 0f, 0f); p1.isAlive = true; p2s++; } }