private void Update() { if (MultiTouch.GetTouch() == TouchInfo.Began)//ワンクリックまたはタッチした場合 { SceneManager.LoadScene("Main"); } }
private void MoveBom() { switch (MultiTouch.GetTouch()) { case TouchInfo.Moved: { Vector2 position = MultiTouch.GetTouchWorldPosition(Camera.main); _bomObj.transform.position = position; } break; case TouchInfo.Ended: { Flag = false; Debug.Log("PutBom"); Vector2 position = MultiTouch.GetTouchWorldPosition(Camera.main); var collition2D = Physics2D.OverlapPoint(position + new Vector2(-0.8F, 0)); if (collition2D) { //ここで爆破判定 boomManager.StartBoom(); Destroy(_bomObj); } else { Destroy(_bomObj); Debug.Log("BomFaled"); gameManager.BomFlag = false; } } break; } }