public void RequestMesh(MapData mapData) { hasRequestedMesh = true; EndlessTerrain.mapGenerator.RequestMeshData(mapData, lod, OnMeshDataReceived); }
void OnMapDataReceived(MapData mapData) { //EndlessTerrain.mapGenerator.RequestMeshData(mapData, OnMeshDataReceived); this.mapData = mapData; mapDataReceived = true; }