void Start() { List<BlockInfo> newBlocks = new List<BlockInfo>(); newBlocks.Add(new BlockInfo() {X=100, Y=200, Type = BlockInfo.BlockType.Wood}); newBlocks.Add(new BlockInfo() { X = 300, Y = 300, Type = BlockInfo.BlockType.Stone }); newBlocks.Add(new BlockInfo() { X = 200, Y = 400, Type = BlockInfo.BlockType.Metal }); ballcontroller.ball.Lost += OnBallLost; blockcontroller.BlockTouched += OnBlockTouched; blockcontroller.Win += OnplayerWin; liveshandler = new LivesHandler(3); scorehandler = new ScoreHandler(0); visulizetext.Init(liveshandler, scorehandler); //var serializer = new XmlSerializer(typeof(LevelInfo)); //var leveltext = Resources.Load<TextAsset>("Levels/0"); //var xmlreader = new StringReader(leveltext.text); //var levelinfo = (LevelInfo) serializer.Deserialize(xmlreader); //blockcontroller.Create(levelinfo.Blocks); blockcontroller.Create(newBlocks); }
public void Init(LivesHandler handler, ScoreHandler handler1) { lvhandler = handler; schandler = handler1; }