private void RightClickRaycast() { Ray ray = _mainCamera.ScreenPointToRay(Input.mousePosition); Physics.Raycast(ray, out var hit, 100f); if (hit.collider == null) { return; } GridObject gridObject = hit.collider.GetComponent <GridObject>(); if (gridObject != null) { gridObject.OnBreak(); AudioManager.Instance.PlayDeconstructSound(); } }
private void LeftClickRaycast() { Ray ray = _mainCamera.ScreenPointToRay(Input.mousePosition); Physics.Raycast(ray, out var hit, 100f); if (hit.collider == null) { return; } GridChunk gridChunk = hit.collider.GetComponent <GridChunk>(); if (gridChunk != null) { gridChunk.PlaceObject(_gridPlacement, hit.point); AudioManager.Instance.PlayBuildSound(); } GridObject gridObject = hit.collider.GetComponent <GridObject>(); if (gridObject != null) { gridObject.OnSelect(); } }