public void SubmitClick(DailyReport dailyReport) { _daily.DestructGenerals(); dailyReport.Hide(); dailyReport.CheckValueParity(); MorningReport.Show(); }
public void Start() { GeneralList.AddRange(GameObject.FindGameObjectsWithTag("General")); ListeningDevList.AddRange(GameObject.FindGameObjectsWithTag("ListeningDevice")); TechList.AddRange(GameObject.FindGameObjectsWithTag("Player")); TechList[0].gameObject.GetComponent <Technician>().IsActive = true; ActiveTech = TechList[0]; ActiveTechNum = 0; _fundingText = GameObject.FindGameObjectsWithTag("FundingText")[0].GetComponent <Text>(); _fundingText.text = "£" + FundingAmount.ToString("0000"); _dailyReport = UnityEngine.Object.FindObjectOfType <DailyReport>(); }