public void NotifyContactWithPlayer(CubeScript playerScript) { playerScript.NotifyEnemyContact(this); gameObject.SetActive(false); }
public void UpdateTarget(CubeScript cScript) { TargetCube = cScript; _targetTransform = TargetCube.transform; }
public void UpdateTarget(CubeScript cScript, Transform tragetTransform) { TargetCube = cScript; TargetTransform = tragetTransform; }