public void Awake() { playerController = GetComponent<PlayerController>(); leftHoldPosition = transform.FindChild("RelicHoldPositionLeft"); rightHoldPosition = transform.Find("RelicHoldPositionRight"); cameraShaker = CameraShaker.Get(); }
// Use this for initialization private void Awake() { cameraShaker = CameraShaker.Get(); rigidbody = GetComponent<Rigidbody>(); }