예제 #1
0
        void Start()
        {
            Client = GameManager.Instance.Client;

            if (Client.IsPlayer)
            {
                Destroy(gameObject);
                return;
            }

            Instance = this;

            GameGraph        = new BoardGraph();
            BoardSpaces      = new Dictionary <int, BoardSpace>();
            FriendlyMonsters = new List <Monster>();
            EnemyMonsters    = new List <Monster>();
            AttackCalculator = new AttackCalculator();
            MoveCalculator   = new MoveCalculator();

            AvailablePushDestinations = new List <Node>();

            BattleSmoke.gameObject.SetActive(false);

            Client.GameState = this;

            float attackResultTextRotationOffset = Client.IsHost ? 180 : 0;

            AttackResultTextPrefab.YRotationOffset = attackResultTextRotationOffset;

            _actionNumber = 1;

            if (!Client.IsHost)
            {
                _actionNumber = 3;

                var table = GameObject.Find("Table");
                table.transform.localRotation = Quaternion.Euler(table.transform.localRotation.eulerAngles.x,
                                                                 table.transform.localRotation.eulerAngles.y + 180, table.transform.localRotation.eulerAngles.z);
            }

            _subActionNumber = 1;

            for (int i = 0; i < SpacePrefabs.Count; i++)
            {
                BoardSpace spacePrefab = SpacePrefabs[i];
                if (!BoardSpaces.ContainsKey(i))
                {
                    spacePrefab.Node = GameGraph.Nodes[i];
                    BoardSpaces.Add(i, spacePrefab);
                }
            }
        }
예제 #2
0
        void Start()
        {
            Client = GameManager.Instance.Client;

            if (!Client.IsPlayer)
            {
                Destroy(gameObject);
                return;
            }


            Instance = this;

            GameGraph        = new BoardGraph();
            BoardSpaces      = new Dictionary <int, BoardSpace>();
            FriendlyMonsters = new List <Monster>();
            EnemyMonsters    = new List <Monster>();
            AttackCalculator = new AttackCalculator();
            MoveCalculator   = new MoveCalculator();

            AvailablePushDestinations = new List <Node>();

            BattleSmoke.gameObject.SetActive(false);

            Client.GameState = this;

            float attackResultTextRotationOffset = Client.IsHost ? 180 : 0;

            AttackResultTextPrefab.YRotationOffset = attackResultTextRotationOffset;

            _actionNumber = 1;

            if (!Client.IsHost)
            {
                _actionNumber = 3;

                var table = GameObject.Find("Table");
                table.transform.localRotation = Quaternion.Euler(table.transform.localRotation.eulerAngles.x,
                                                                 table.transform.localRotation.eulerAngles.y + 180, table.transform.localRotation.eulerAngles.z);
            }

            _subActionNumber = 1;

            for (int i = 0; i < SpacePrefabs.Count; i++)
            {
                BoardSpace spacePrefab = SpacePrefabs[i];
                if (!BoardSpaces.ContainsKey(i))
                {
                    spacePrefab.Node = GameGraph.Nodes[i];
                    BoardSpaces.Add(i, spacePrefab);
                }
            }

            List <Monster> friendlyMonsters = new List <Monster>();
            List <Monster> enemyMonsters    = new List <Monster>();

            foreach (Monster monster in MonsterPrefabs)
            {
                if (GameManager.Instance.FriendlyMonsterInitialNodeIds.ContainsKey(monster.MonsterTypeId))
                {
                    monster.CurrentNode = GameGraph.Nodes[GameManager.Instance.FriendlyMonsterInitialNodeIds[monster.MonsterTypeId]];
                    friendlyMonsters.Add(monster);
                }
                else
                {
                    monster.CurrentNode = GameGraph.Nodes[GameManager.Instance.EnemyMonsterInitialNodeIds[monster.MonsterTypeId]];
                    enemyMonsters.Add(monster);
                }
            }

            DisplayMonsters(friendlyMonsters, enemyMonsters);

            Client.SendStateAck(GetAdjustedActionNumber(), _subActionNumber);

            if (GameManager.Instance.Difficulty == 1)
            {
                GameObject.Find("selectionPreview").SetActive(false);
            }
        }