public void Vibrate(Vibe v) { vibro.Play(v); }
public void Play(Vibe p) => MonoBehaviour.print("Played single:" + p);
public void Play(Vibe vibe) { VibrateOnce(vibe); }
private void Fallback(Vibe vibe) { Handheld.Vibrate(); }
private void BasicVibration(Vibe vibe) { OldVibrate(vibe); }
private void HapticVibration(Vibe vibe) { CreateVibrationEffect(vibrateOnceMethod, vibe.GetDuration(), vibe.GetAmplitude() ?? defaultAmplitude); }
private void OldVibrate(Vibe v) { vibrator.Call(vibrateMethod, v.GetDuration()); }