void Awake() { networkOrder = -1; //Instantiate Game Logic gameBounds = new GameBounds(-3.8f, 3.8f, 2.4f, -2.4f); KeyboardInput = new KeyEvent(myCursor, gameBounds); BallLogic = new BallEvent(Ball, gameBounds); life = 3; //Position the Objects Reset(); //Load Level gameState = GameState.Start; stageParser = StageParser.Instance; }
// Use this for initialization void Start() { state = State.None; BallLogic = ball.GetComponent <Mainloop> ().BallLogic; }