// Update is called once per frame private void Update() { if (IsFleeingTarget == false || Target == null) { return; } var accel = GetSteering(Target.position); _steeringBasics.Steer(accel); _steeringBasics.LookWhereYoureGoing(); }
private void Update() { if (ArriveToTarget == false) { return; } var accel = GetSteering(Target.position); _steeringBasics.Steer(accel); _steeringBasics.LookWhereYoureGoing(); }