void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessEventHandler; webSocketService = FindObjectOfType<WebSocketService>(); webSocketService.RegisterCommand(LootItemsDTO.COMMAND_NAME, LootItemsCallback, typeof(LootItemsDTO)); }
void Start() { webSocketService = FindObjectOfType<WebSocketService>(); webSocketService.RegisterCommand(GameConfigUpdateDTO.COMMAND_NAME, GameConfigUpdateCallback, typeof(GameConfigUpdateDTO)); webSocketService.RegisterCommand(ComboHitSequenceUpdateDTO.COMMAND_NAME, ComboHitSequenceUpdateCallback, typeof(ComboHitSequenceUpdateDTO)); comboHitSequenceFactory = new ComboHitSequenceFactory(); CreateRandomHitSequences(); }
void Start() { loginService = FindObjectOfType<LoginService>(); loginService.OnLoginSuccess += LoginSuccessCallback; webSocketService = FindObjectOfType<WebSocketService>(); gameControlService = FindObjectOfType<GameControlService>(); webSocketService.RegisterCommand(PlayerLevelUpDTO.COMMAND_NAME, PlayerLevelUpCallback, typeof(PlayerLevelUpDTO)); InvokeRepeating("UploadExperiencePointsToServer", 5, 5); }
void Start() { gameStatisticsService = FindObjectOfType<GameStatisticsService>(); webSocketService = FindObjectOfType<WebSocketService>(); webSocketService.RegisterCommand(BossStatusUpdateDTO.COMMAND_NAME, BossStatusUpdateCallback, typeof(BossStatusUpdateDTO)); }
void Start() { httpService = FindObjectOfType<HttpService>(); webSocketService = FindObjectOfType<WebSocketService>(); webSocketService.RegisterCommand(GameConfigUpdateDTO.COMMAND_NAME, GameConfigUpdateCallback, typeof(GameConfigUpdateDTO)); }
void Start() { webSocketService = FindObjectOfType<WebSocketService>(); webSocketService.AddOutboundInterceptor(this, typeof(BossAttackDTO)); webSocketService.AddInboundInterceptor(this, typeof(BossStatusUpdateDTO)); }
void Start() { httpService = FindObjectOfType<HttpService>(); webSocketService = FindObjectOfType<WebSocketService>(); }