// Update is called once per frame void Update() { if (!AllowControll) { return; } var xUnitMovement = Input.GetAxis("Horizontal"); var yScopeMovement = Input.GetAxis("Vertical"); var isShooting = Input.GetButton("Fire2"); var isJumping = Input.GetButton("Jump"); UnitMoveScript.ControllCharacter(xUnitMovement, yScopeMovement, isShooting, isJumping); }
// Update is called once per frame void Update() { if (!AllowControll) { return; } if (GameObjectsProviderService.CurrentWeaponController.GetCurrentWeapon() == WeaponEnum.None) { GameObjectsProviderService.CurrentWeaponController.SetCurrentWeapon(UsedWeapon); } const float xUnitMovement = 0.0f; const float yScopeMovement = 0.0f; var isShooting = _isShooting; const bool isJumping = false; UnitMoveScript.ControllCharacter(xUnitMovement, yScopeMovement, isShooting, isJumping); }