public void ActivatePowerUpEffect(PowerUpEffectBase powerUpEffect, ActionParams actionParams) { Debug.Log("Power up activated"); //--Deactivate previous powerup if nesseccary DeactivateEffect(); //StopCoroutine("Effect"); mActionParams = actionParams; mActivePowerUpEffect = powerUpEffect; mActivePowerUpEffect.OnStart(); mTime = powerUpEffect.Time; //mHud.SetPowerUpIcon(mActivePowerUpEffect.IconSprite); StartCoroutine("Effect"); //if (mActivePowerUpEffect == null) //{ //} //else //{ // Debug.Log("Power up slot is filled"); //} }
public void Start() { mActivePowerUpEffect = null; mTime = 0; mActionParams = ActionParams.EmptyParams; mSubScene = GetComponentInParent <SubScene>(); Init(); }
public void DeactivateEffect() { if (mActivePowerUpEffect) { string eventName = mActivePowerUpEffect.GetFinishEvent(); mSubScene.GetEventManager().CallEvent(eventName, ActionParams.EmptyParams); } mTime = 0; mActivePowerUpEffect = null; mActionParams = ActionParams.EmptyParams; if (mHud) { mHud.RemovePowerUpIcon(); mHud.SetPowerUpSlotBarPercent(0); } }