private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { TinyHero tiny = new TinyHero(new SmallState()); tiny.GetDamage(); tiny.GetDamage(); tiny.GetDamage(); } }
public void GetLevel(TinyHero tiny) { Debug.Log(BaseDamage * Strength / 10); }
public void GetLevel(TinyHero tiny) { Debug.Log(BaseDamage * Strength / 10); tiny.State = new AverageState(); }