public static void Save_SettingData(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); if (settingModelData != null) { settingModelData.Record(); } }
public static void Apply_SettingData(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); if (settingModelData != null) { mmng.Set_Setting_QualityLevel(settingModelData.qualityLevel); } }
public static void Initialize_SettingData(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); if (settingModelData != null) { settingModelData.Load(); } }
public static void Apply_QualityLevel(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); if (settingModelData != null) { GlobalSettings.Instance.QualitySetting.SetLevelEx(settingModelData.qualityLevel); } }
public static void Set_Setting_TempShadowOn(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); settingModelData.temp_ShadowOn = true; if (settingModelData != null && settingModelData.qualityLevel != MobaQualityLevel.P1080 && settingModelData.qualityLevel != MobaQualityLevel.Original) { QualitySettings.SetQualityLevel(6); } }
public static void Set_Setting_TempShadowOff(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); settingModelData.temp_ShadowOn = false; if (settingModelData != null && settingModelData.qualityLevel != MobaQualityLevel.P1080 && settingModelData.qualityLevel != MobaQualityLevel.Original) { QualitySettings.SetQualityLevel(7); GlobalSettings.Instance.QualitySetting.SetLevel(settingModelData.qualityLevel); } }
public static SettingModelData Get_SettingData(this ModelManager mmng) { SettingModelData result = null; if (mmng != null) { if (NewbieManager.Instance.IsNewbieSysSetting()) { result = new SettingModelData(); } else { result = mmng.GetData <SettingModelData>(EModelType.Model_setting); } } return(result); }
public static void Apply_SettingDataInBattle(this ModelManager mmng) { SettingModelData settingModelData = mmng.Get_SettingData(); Units player = PlayerControlMgr.Instance.GetPlayer(); if (settingModelData != null && player != null) { if (settingModelData.cameraHigh) { BattleCameraMgr.Instance.ChangeCamera(2); } else { BattleCameraMgr.Instance.ChangeCamera(1); } GlobalSettings.Instance.isShowFPS = settingModelData.showFPS; GlobalSettings.Instance.isHighFPS = settingModelData.highFPS; if (settingModelData.crazyCastingSkill) { PlayerPrefs.SetInt("IsCrazyMode", 1); GlobalSettings.Instance.isCrazyMode = true; player.SetCrazyMode(); } else { PlayerPrefs.SetInt("IsCrazyMode", 0); GlobalSettings.Instance.isCrazyMode = false; player.SetNormalMode(); } if (settingModelData.selectDyingHero) { GlobalSettings.Instance.AttackSortType = SortType.Blood; } else { GlobalSettings.Instance.AttackSortType = SortType.Distance; } GlobalSettings.Instance.ChaOutlineLevel = (int)settingModelData.characterOutlineList; PlayerPrefs.SetInt("ChaOutlineLevel", (int)settingModelData.characterOutlineList); Singleton <HUDModuleManager> .Instance.skillPanelPivot = (SkillPanelPivot)settingModelData.skillPanelPivot; PlayerPrefs.Save(); } }
public static void Set_Setting_QualityLevel(this ModelManager mmng, MobaQualityLevel level) { SettingModelData settingModelData = mmng.Get_SettingData(); if (settingModelData != null) { if (level == settingModelData.qualityLevel) { return; } settingModelData.qualityLevel = level; PlayerPrefs.SetInt("MobaQualityLevel", (int)level); ModelManager.Instance.Get_SettingData().qualityLevel = level; GlobalSettings.Instance.QualitySetting.SetLevel(settingModelData.qualityLevel); MobaMessage message = MobaMessageManager.GetMessage((ClientMsg)23078, level, 0f); MobaMessageManager.ExecuteMsg(message); if (!settingModelData.temp_ShadowOn || settingModelData.qualityLevel != MobaQualityLevel.P1080) { } } }