public void TryActive(GameObject target) { if (target == null) { return; } if (!this.bValid) { return; } if (!string.IsNullOrEmpty(this.effect)) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys != null && theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini) { TowerHit._play_effect(this.effect, 2f, target); } } if (!string.IsNullOrEmpty(this.voice)) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D(this.voice); } Singleton <CTimerManager> .get_instance().ResumeTimer(this.cd_timer); this.bValid = false; }
private void onDragon_Born(ActorRoot actor) { DragonIcon.DragonNode dragonNode = this.getDragonNode(actor.ObjID, actor.ActorControl.GetActorSubSoliderType()); DebugHelper.Assert(dragonNode != null, "onDragon_Born mmDNode_ugui == null, check out..."); if (dragonNode == null) { return; } MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; bool bRefreshCache = theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; dragonNode.SetData(actor.myTransform.position, (int)actor.ActorControl.GetActorSubSoliderType(), actor.ObjID, this.m_b5v5, true, bRefreshCache, true); dragonNode.ShowDead(actor.ActorControl.IsDeadState); byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13) { bool flag = theMinimapSys != null && theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; if (flag) { Camera currentCamera = Singleton <Camera_UI3D> .GetInstance().GetCurrentCamera(); if (currentCamera != null) { Vector3 v = currentCamera.WorldToScreenPoint((!flag) ? dragonNode.bmDragonNode_3dui.transform.position : dragonNode.mmDragonNode_3dui.transform.position); Singleton <CUIParticleSystem> .get_instance().AddParticle(DragonIcon.dragonBornEffect, 3f, v); } } } if (actorSubSoliderType == 8) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_DaLong_VO_Refresh"); } else if (actorSubSoliderType == 9) { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_XiaoLong_VO_Refresh"); } else { Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_BaoJun_VO_Anger"); } }
private void onDragon_Born(ActorRoot actor) { DragonNode node = this.getDragonNode(actor.ObjID, actor.ActorControl.GetActorSubSoliderType()); DebugHelper.Assert(node != null, "onDragon_Born node == null, check out..."); if (node != null) { node.SetData(actor.gameObject.transform.position, actor.ActorControl.GetActorSubSoliderType(), actor.ObjID, this.m_b5v5); node.ShowDead(actor.ActorControl.IsDeadState); byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (((actorSubSoliderType == 8) || (actorSubSoliderType == 9)) || (actorSubSoliderType == 13)) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; bool flag = (theMinimapSys != null) && (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini); if (flag) { TowerHit._play_effect("Prefab_Skill_Effects/tongyong_effects/Indicator/blin_01_c.prefab", 3f, !flag ? node.node_in_bigMap : node.node_in_smallMap); } switch (actorSubSoliderType) { case 7: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_3, actor.ObjID, 0); break; case 8: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_5_big, actor.ObjID, 0); break; case 9: MiniMapSysUT.SetMapElement_EventParam(node.node_in_bigMap, false, MinimapSys.ElementType.Dragon_5_small, actor.ObjID, 0); break; } MiniMapSysUT.RefreshMapPointerBig(node.node_in_bigMap); } switch (actorSubSoliderType) { case 8: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_DaLong_VO_Refresh"); break; case 9: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_XiaoLong_VO_Refresh"); break; default: Singleton <CSoundManager> .GetInstance().PlayBattleSound2D("Play_BaoJun_VO_Anger"); break; } } }
public void Process_MiniMap() { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return; } if (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini) { Singleton <CUIEventManager> .instance.DispatchUIEvent(enUIEventID.BigMap_Open_BigMap); } }
public void ExecCommand_4_SignalPanel_Sign(PoolObjHandle <ActorRoot> sender, uint senderPlayerID, uint heroID, int signalID, int worldPositionX, int worldPositionY, int worldPositionZ) { if (!this.m_useSignalButton || this.m_formScript == null) { return; } Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(senderPlayerID); if (hostPlayer == null || player == null) { return; } if (hostPlayer.PlayerCamp != player.PlayerCamp) { return; } bool flag = hostPlayer == player; ResSignalInfo dataByKey = GameDataMgr.signalDatabin.GetDataByKey((long)signalID); if (dataByKey == null) { DebugHelper.Assert(dataByKey != null, "ExecCommand signalInfo is null, check out..."); return; } uint cDTime = this.GetCDTime(dataByKey); ulong logicFrameTick = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; SignalPanel.CPlayerSignalCooldown cPlayerSignalCooldown = null; this.m_playerSignalCooldowns.TryGetValue(senderPlayerID, ref cPlayerSignalCooldown); if (cPlayerSignalCooldown != null) { if ((uint)(logicFrameTick - cPlayerSignalCooldown.m_lastSignalExecuteTimestamp) < cPlayerSignalCooldown.m_cooldownTime) { return; } cPlayerSignalCooldown.m_lastSignalExecuteTimestamp = logicFrameTick; cPlayerSignalCooldown.m_cooldownTime = cDTime; } else { cPlayerSignalCooldown = new SignalPanel.CPlayerSignalCooldown(logicFrameTick, cDTime); this.m_playerSignalCooldowns.Add(senderPlayerID, cPlayerSignalCooldown); } if (flag && this.m_signalButtons != null) { for (int i = 0; i < this.m_signalButtons.Length; i++) { if (this.m_signalButtons[i] != null) { this.m_signalButtons[i].StartCooldown(cDTime); } } } Singleton <CSoundManager> .GetInstance().PlayBattleSound2D(dataByKey.szSound); MiniMapEffectModule miniMapEffectModule = Singleton <CBattleSystem> .instance.TheMinimapSys.miniMapEffectModule; if (miniMapEffectModule != null) { Vector3 vector = new Vector3((float)worldPositionX, (float)worldPositionY, (float)worldPositionZ); GameObject gameObject = miniMapEffectModule.PlaySceneEffect(dataByKey.szSceneEffect, (int)dataByKey.bTime * 1000, vector); if (signalID == 202 && gameObject != null) { TextMesh component = gameObject.transform.FindChild("text").GetComponent <TextMesh>(); if (component != null) { ResHeroCfgInfo dataByKey2 = GameDataMgr.heroDatabin.GetDataByKey(heroID); if (dataByKey2 == null) { return; } component.text = dataByKey2.szName; component.gameObject.CustomSetActive(true); } Transform transform = gameObject.transform.FindChild("JianTou"); Vector3 forward = sender.handle.gameObject.transform.position - vector; forward.Normalize(); transform.forward = forward; if (Singleton <BattleLogic> .instance.m_LevelContext.m_isCameraFlip) { component.transform.rotation = Quaternion.AngleAxis(180f, Vector3.up); } } if (signalID == 203 && Singleton <BattleLogic> .instance.m_LevelContext.m_isCameraFlip) { gameObject.transform.rotation = Quaternion.AngleAxis(180f, Vector3.up); } if (!string.IsNullOrEmpty(dataByKey.szRealEffect)) { bool bMiniMap = false; MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys != null) { bMiniMap = (theMinimapSys.CurMapType() == MinimapSys.EMapType.Mini); } Vector2 screenPos = MiniMapSysUT.CalcScreenPosInMapByWorldPos(ref vector, bMiniMap); miniMapEffectModule.PlayScreenPosEffect(dataByKey.szRealEffect, (float)((int)dataByKey.bTime * 1000), screenPos); } } }