public static Vector3 Set3DUIWorldPos_ByScreenPoint(ref Vector3 worldPos, bool bMiniMap) { float num; float num2; return(MiniMapSysUT.Set3DUIWorldPos_ByScreenPoint(ref worldPos, bMiniMap, out num, out num2)); }
public static void SetMapElement_EventParam(UI3DEventCom evtCom, bool bAlien, MinimapSys.ElementType type, uint objID = 0u, uint targetHeroID = 0u) { if (evtCom == null || type == MinimapSys.ElementType.None) { return; } stUIEventParams eventParams = default(stUIEventParams); eventParams.tag = ((!bAlien) ? 0 : 1); eventParams.tag2 = (int)type; eventParams.tagUInt = objID; eventParams.heroId = targetHeroID; if (type == MinimapSys.ElementType.Dragon_3 || type == MinimapSys.ElementType.Dragon_5_big || type == MinimapSys.ElementType.Dragon_5_small) { eventParams.tag3 = 2; } else if (type == MinimapSys.ElementType.Tower || type == MinimapSys.ElementType.Base) { eventParams.tag3 = ((!bAlien) ? 2 : 3); } else if (type == MinimapSys.ElementType.Hero) { eventParams.tag3 = ((!bAlien) ? 2 : 5); } evtCom.m_eventID = MiniMapSysUT.GetEventId(type); evtCom.m_eventParams = eventParams; }
public void SetData(Vector3 worldpos, int type, uint id, bool b5v5 = false, bool bUseCache = true, bool bRefreshCache = false, bool bRefreshMM = true) { if (this.mmDragonNode_3dui != null && bRefreshMM) { if (this.mmDragonNode_ugui != null) { RectTransform rectTransform = this.mmDragonNode_ugui.transform as RectTransform; rectTransform.anchoredPosition = new Vector2(worldpos.x * Singleton <CBattleSystem> .instance.world_UI_Factor_Small.x, worldpos.z * Singleton <CBattleSystem> .instance.world_UI_Factor_Small.y); } Vector3 position = MiniMapSysUT.Set3DUIWorldPos_ByScreenPoint(ref worldpos, true); this.mmDragonNode_3dui.transform.position = position; } if (this.bmDragonNode_3dui != null) { if (this.bmDragonNode_ugui != null) { RectTransform rectTransform2 = this.bmDragonNode_ugui.transform as RectTransform; rectTransform2.anchoredPosition = new Vector2(worldpos.x * Singleton <CBattleSystem> .instance.world_UI_Factor_Big.x, worldpos.z * Singleton <CBattleSystem> .instance.world_UI_Factor_Big.y); } if (bUseCache) { if (this.cachePos == Vector3.zero || bRefreshCache) { this.cachePos = MiniMapSysUT.Set3DUIWorldPos_ByScreenPoint(ref worldpos, false); } this.bmDragonNode_3dui.transform.position = this.cachePos; } else { this.bmDragonNode_3dui.transform.position = MiniMapSysUT.Set3DUIWorldPos_ByScreenPoint(ref worldpos, false); } } this.objid = id; }
public void _init(GameObject mmDNode_ugui, GameObject bmDNode_ugui, GameObject mmDNode_3dui, GameObject bmDNode_3dui, byte type, byte optType) { this.mmDragonNode_ugui = mmDNode_ugui; this.bmDragonNode_ugui = bmDNode_ugui; this.type = type; this.optType = optType; this.mmDragonNode_3dui = mmDNode_3dui; this.dragon_live_icon_smallMap = this.mmDragonNode_3dui.transform.Find("live").gameObject; this.dragon_dead_icon_smallMap = this.mmDragonNode_3dui.transform.Find("dead").gameObject; this.cdTxtInMini = Utility.GetComponetInChild <Text>(mmDNode_ugui, "cdTxt"); this.bmDragonNode_3dui = bmDNode_3dui; this.dragon_live_icon_bigMap = this.bmDragonNode_3dui.transform.Find("live").gameObject; this.dragon_dead_icon_bigMap = this.bmDragonNode_3dui.transform.Find("dead").gameObject; this.cdTxtInBig = Utility.GetComponetInChild <Text>(bmDNode_ugui, "cdTxt"); if (type == 7) { MiniMapSysUT.SetMapElement_EventParam(bmDNode_ugui, false, MinimapSys.ElementType.Dragon_3, 0u, 0u); } else if (type == 8) { MiniMapSysUT.SetMapElement_EventParam(bmDNode_ugui, false, MinimapSys.ElementType.Dragon_5_big, 0u, 0u); } else if (type == 9) { MiniMapSysUT.SetMapElement_EventParam(bmDNode_ugui, false, MinimapSys.ElementType.Dragon_5_small, 0u, 0u); } }
public void Init(GameObject mmNode_ugui, GameObject bmNode_ugui, GameObject mmNode_3dui, GameObject bmNode_3dui, bool b5V5) { this.m_b5v5 = b5V5; Singleton <EventRouter> .GetInstance().AddEventHandler <ActorRoot>("Dragon_born", new Action <ActorRoot>(this.onDragon_Born)); Singleton <EventRouter> .GetInstance().AddEventHandler <ActorRoot>("Dragon_dead", new Action <ActorRoot>(this.onDragon_Dead)); Singleton <GameEventSys> .instance.AddEventHandler <NextSpawnGroupsParam>(GameEventDef.Event_NextSpawnGroups, new RefAction <NextSpawnGroupsParam>(this.OnNextSpawnGroups)); for (int i = 0; i < mmNode_ugui.transform.childCount; i++) { mmNode_ugui.transform.GetChild(i).gameObject.CustomSetActive(false); } for (int j = 0; j < bmNode_ugui.transform.childCount; j++) { bmNode_ugui.transform.GetChild(j).gameObject.CustomSetActive(false); } for (int k = 0; k < mmNode_3dui.transform.childCount; k++) { mmNode_3dui.transform.GetChild(k).gameObject.CustomSetActive(false); } for (int l = 0; l < bmNode_3dui.transform.childCount; l++) { bmNode_3dui.transform.GetChild(l).gameObject.CustomSetActive(false); } this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_3", 7, 0)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_big", 8, 0)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_small_1", 9, 13)); this.node_ary.Add(new DragonIcon.DragonNode(mmNode_ugui, bmNode_ugui, mmNode_3dui, bmNode_3dui, "d_5_small_2", 9, 13)); ListView <SpawnGroup> spawnGroups = Singleton <BattleLogic> .instance.mapLogic.GetSpawnGroups(); if (spawnGroups != null) { for (int m = 0; m < spawnGroups.Count; m++) { SpawnGroup spawnGroup = spawnGroups[m]; if (spawnGroup != null) { ActorMeta actorMeta = spawnGroup.TheActorsMeta[0]; ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId); if (dataCfgInfoByCurLevelDiff != null) { bool flag = dataCfgInfoByCurLevelDiff.bSoldierType == 8 || dataCfgInfoByCurLevelDiff.bSoldierType == 9 || dataCfgInfoByCurLevelDiff.bSoldierType == 7 || dataCfgInfoByCurLevelDiff.bSoldierType == 13; if (flag && !spawnGroup.bTriggerSpawn) { DragonIcon.DragonNode dragonNode = this.getDragonNode(dataCfgInfoByCurLevelDiff.bSoldierType); if (dragonNode != null) { dragonNode.spawnGroup = spawnGroup; dragonNode.SetData(spawnGroup.gameObject.transform.position, (int)dataCfgInfoByCurLevelDiff.bSoldierType, 0u, this.m_b5v5, true, true, true); dragonNode.ShowDead(true); MiniMapSysUT.RefreshMapPointerBig(dragonNode.bmDragonNode_3dui); } } } } } } this.m_cdTimer = Singleton <CTimerManager> .GetInstance().AddTimer(1000, 0, new CTimer.OnTimeUpHandler(this.OnCDTimer)); }
public static void SetMapElement_EventParam(GameObject obj, bool bAlien, MinimapSys.ElementType type, uint objID = 0u, uint targetHeroID = 0u) { if (obj == null || type == MinimapSys.ElementType.None) { return; } CUIEventScript component = obj.GetComponent <CUIEventScript>(); if (component != null) { MiniMapSysUT.SetMapElement_EventParam(component, bAlien, type, objID, targetHeroID); } }
public Element(string eftName, float time, PoolObjHandle <ActorRoot> relatedActor) { if (!relatedActor) { return; } bool bMiniMap = Singleton <CBattleSystem> .instance.TheMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; this.m_signalRelatedActor = relatedActor; Vector3 vector = (Vector3)this.m_signalRelatedActor.handle.location; Vector2 sreenLoc = MiniMapSysUT.CalcScreenPosInMapByWorldPos(ref vector, bMiniMap); this.uiParticleInfo = Singleton <CUIParticleSystem> .instance.AddParticle(eftName, time, sreenLoc, default(Quaternion?)); }
public void RefreshDragNode(bool bUseCache, bool bRefreshMM = false) { ListView <SpawnGroup> spawnGroups = Singleton <BattleLogic> .get_instance().mapLogic.GetSpawnGroups(); if (spawnGroups != null) { for (int i = 0; i < spawnGroups.get_Count(); i++) { SpawnGroup spawnGroup = spawnGroups.get_Item(i); if (spawnGroup != null && spawnGroup.NextGroups.Length == 0) { ActorMeta actorMeta = spawnGroup.TheActorsMeta[0]; ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId); if (dataCfgInfoByCurLevelDiff != null) { bool flag = dataCfgInfoByCurLevelDiff.bSoldierType == 8 || dataCfgInfoByCurLevelDiff.bSoldierType == 9 || dataCfgInfoByCurLevelDiff.bSoldierType == 7 || dataCfgInfoByCurLevelDiff.bSoldierType == 13; if (flag) { DragonIcon.DragonNode dragonNode = this.getDragonNode(dataCfgInfoByCurLevelDiff.bSoldierType); if (dragonNode != null) { dragonNode.spawnGroup = spawnGroup; dragonNode.SetData(spawnGroup.gameObject.transform.position, (int)dataCfgInfoByCurLevelDiff.bSoldierType, dragonNode.objid, this.m_b5v5, bUseCache, false, bRefreshMM); if (dragonNode.objid != 0u) { PoolObjHandle <ActorRoot> actor = Singleton <GameObjMgr> .GetInstance().GetActor(dragonNode.objid); if (actor) { dragonNode.ShowDead(actor.get_handle().ActorControl.IsDeadState); } else { dragonNode.ShowDead(true); } } else { dragonNode.ShowDead(true); } MiniMapSysUT.RefreshMapPointerBig(dragonNode.bmDragonNode_3dui); } } } } } } }
public void Update(float deltaTime) { if (!this.m_signalRelatedActor) { return; } Vector3 vector = (Vector3)this.m_signalRelatedActor.handle.location; bool bMiniMap = Singleton <CBattleSystem> .instance.TheMinimapSys.CurMapType() == MinimapSys.EMapType.Mini; Vector2 vector2 = MiniMapSysUT.CalcScreenPosInMapByWorldPos(ref vector, bMiniMap); if (this.uiParticleInfo != null && this.uiParticleInfo.parObj != null) { Singleton <CUIParticleSystem> .GetInstance().SetParticleScreenPosition(this.uiParticleInfo, ref vector2); } }
public static GameObject GetHeroIconObj(string path, bool bMiniMap, bool bSelf, bool bSameCamp) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject gameObject; if (bMiniMap) { if (bSelf) { gameObject = theMinimapSys.mmHeroIconNode_Self; } else { gameObject = ((!bSameCamp) ? theMinimapSys.mmHeroIconNode_Enemy : theMinimapSys.mmHeroIconNode_Friend); } } else if (bSelf) { gameObject = theMinimapSys.bmHeroIconNode_Self; } else { gameObject = ((!bSameCamp) ? theMinimapSys.bmHeroIconNode_Enemy : theMinimapSys.bmHeroIconNode_Friend); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(path, 5); if (gameObject2 != null) { if (gameObject != null) { gameObject2.transform.SetParent(gameObject.transform, true); } gameObject2.transform.localScale = Vector3.one; gameObject2.transform.localRotation = Quaternion.identity; float num = (!bMiniMap) ? (40f * Sprite3D.Ratio()) : (20f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num, num); Singleton <Camera_UI3D> .get_instance().GetCurrentCanvas().RefreshLayout(null); } return(gameObject2); }
public static GameObject GetMapTrackObj(string prefabPath, bool bMiniMap) { MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } GameObject gameObject = bMiniMap ? theMinimapSys.mmpcTrack : theMinimapSys.bmpcTrack; GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(prefabPath, enResourceType.BattleScene); if (gameObject2 != null) { if (gameObject != null) { gameObject2.transform.SetParent(gameObject.transform, true); } float num = bMiniMap ? 0.7f : 1f; gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } return(gameObject2); }
public static GameObject GetMapGameObject(ActorRoot actor, bool bMiniMap, out UI3DEventCom evtCom) { evtCom = null; float num = 1f; GameObject gameObject = null; string text = string.Empty; bool flag = actor.IsHostCamp(); MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { text = ((!flag) ? MiniMapSysUT.Map_HeroEnemy_prefab : MiniMapSysUT.Map_HeroAlice_prefab); bool flag2 = actor.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().HostPlayerId; if (flag2) { text = MiniMapSysUT.Map_HeroSelf_prefab; } gameObject = ((!bMiniMap) ? theMinimapSys.bmpcHero : theMinimapSys.mmpcHero); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 40f, 40f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Hero, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Hero); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { text = ((!flag) ? MiniMapSysUT.Map_EyeEnemy_prefab : MiniMapSysUT.Map_EyeAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcEye : theMinimapSys.mmpcEye); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Eye, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Eye); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { byte actorSubType = actor.ActorControl.GetActorSubType(); if (actorSubType == 2) { byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13 || actorSubSoliderType == 7) { return(null); } if (actorSubSoliderType == 11) { text = MiniMapSysUT.Map_RedBuff_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcRedBuff : theMinimapSys.mmpcRedBuff); num = ((!bMiniMap) ? 1f : 0.6f); } else if (actorSubSoliderType == 10) { text = MiniMapSysUT.Map_BlueBuff_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcBlueBuff : theMinimapSys.mmpcBlueBuff); num = ((!bMiniMap) ? 1f : 0.6f); } else { text = MiniMapSysUT.Map_Jungle_prefab; gameObject = ((!bMiniMap) ? theMinimapSys.bmpcJungle : theMinimapSys.mmpcJungle); num = ((!bMiniMap) ? 1.3f : 1f); } } else { if (bMiniMap) { gameObject = ((!flag) ? theMinimapSys.mmpcEnemy : theMinimapSys.mmpcAlies); } else { gameObject = ((!flag) ? theMinimapSys.bmpcEnemy : theMinimapSys.bmpcAlies); } text = ((!flag) ? MiniMapSysUT.Map_SoilderEnemy_prefab : MiniMapSysUT.Map_SoilderAlice_prefab); num = ((!bMiniMap) ? 0.6f : 0.3f); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType == 1 || actor.TheStaticData.TheOrganOnlyInfo.OrganType == 4) { text = ((!flag) ? MiniMapSysUT.Map_OrganEnemy_prefab : MiniMapSysUT.Map_OrganAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcOrgan : theMinimapSys.mmpcOrgan); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Tower, actor.ObjID, 0u); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); } if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } else { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType != 2) { return(null); } text = ((!flag) ? MiniMapSysUT.Map_BaseEnemy_prefab : MiniMapSysUT.Map_BaseAlice_prefab); gameObject = ((!bMiniMap) ? theMinimapSys.bmpcOrgan : theMinimapSys.mmpcOrgan); num = ((!bMiniMap) ? 1f : 0.5f); if (!bMiniMap) { if (evtCom == null) { evtCom = new UI3DEventCom(); } MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Base, actor.ObjID, 0u); if (evtCom != null) { theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); } if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } } if (string.IsNullOrEmpty(text)) { return(null); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(text, 0); if (gameObject == null) { return(null); } if (gameObject2 != null) { gameObject2.transform.SetParent(gameObject.transform, true); gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { float num2 = (!bMiniMap) ? (65f * Sprite3D.Ratio()) : (34f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num2, num2); } return(gameObject2); }
public static GameObject GetMapGameObject(ActorRoot actor, bool bMiniMap, out UI3DEventCom evtCom) { evtCom = null; float num = 1f; GameObject gameObject = null; string text = string.Empty; bool flag = Singleton <WatchController> .GetInstance().IsWatching ? (actor.TheActorMeta.ActorCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1) : actor.IsHostCamp(); MinimapSys theMinimapSys = Singleton <CBattleSystem> .GetInstance().TheMinimapSys; if (theMinimapSys == null) { return(null); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { if (!flag && actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { CallActorWrapper callActorWrapper = actor.ActorControl as CallActorWrapper; if (callActorWrapper != null && !callActorWrapper.IsTrueType) { flag = true; } } text = (flag ? MiniMapSysUT.Map_HeroAlice_prefab : MiniMapSysUT.Map_HeroEnemy_prefab); bool flag2 = actor.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().HostPlayerId; if (flag2) { text = MiniMapSysUT.Map_HeroSelf_prefab; } if (bMiniMap) { gameObject = (flag ? theMinimapSys.mmpcHeroBgFrame_Friend : theMinimapSys.mmpcHeroBgFrame_Enemy); } else { gameObject = (flag ? theMinimapSys.bmpcHeroBgFrame_Friend : theMinimapSys.bmpcHeroBgFrame_Enemy); } if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 40f, 40f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Hero, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Hero); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_EYE) { text = (flag ? MiniMapSysUT.Map_EyeAlice_prefab : MiniMapSysUT.Map_EyeEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcEye : theMinimapSys.bmpcEye); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Eye, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Eye); } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { byte actorSubType = actor.ActorControl.GetActorSubType(); if (actorSubType == 2) { byte actorSubSoliderType = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType == 8 || actorSubSoliderType == 9 || actorSubSoliderType == 13 || actorSubSoliderType == 7) { return(null); } if (actorSubSoliderType == 11) { text = MiniMapSysUT.Map_RedBuff_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcRedBuff : theMinimapSys.bmpcRedBuff); num = (bMiniMap ? 0.6f : 1f); } else if (actorSubSoliderType == 10) { text = MiniMapSysUT.Map_BlueBuff_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcBlueBuff : theMinimapSys.bmpcBlueBuff); num = (bMiniMap ? 0.6f : 1f); } else { text = MiniMapSysUT.Map_Jungle_prefab; gameObject = (bMiniMap ? theMinimapSys.mmpcJungle : theMinimapSys.bmpcJungle); num = (bMiniMap ? 1f : 1.3f); } } else { if (bMiniMap) { gameObject = (flag ? theMinimapSys.mmpcAlies : theMinimapSys.mmpcEnemy); } else { gameObject = (flag ? theMinimapSys.bmpcAlies : theMinimapSys.bmpcEnemy); } text = (flag ? MiniMapSysUT.Map_SoilderAlice_prefab : MiniMapSysUT.Map_SoilderEnemy_prefab); num = (bMiniMap ? 0.3f : 0.6f); byte actorSubSoliderType2 = actor.ActorControl.GetActorSubSoliderType(); if (actorSubSoliderType2 == 16) { text = MiniMapSysUT.Map_Vanguard_prefab; num = (bMiniMap ? 1f : 1.5f); } if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 18f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, actor.IsHostCamp(), MinimapSys.ElementType.Solider, actor.ObjID, (uint)actor.TheActorMeta.ConfigId); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Solider); } } } else if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType == 1 || actor.TheStaticData.TheOrganOnlyInfo.OrganType == 4) { text = (flag ? MiniMapSysUT.Map_OrganAlice_prefab : MiniMapSysUT.Map_OrganEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcOrgan : theMinimapSys.bmpcOrgan); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Tower, actor.ObjID, 0u); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, (RES_ORGAN_TYPE)actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } else { if (actor.TheStaticData.TheOrganOnlyInfo.OrganType != 2) { return(null); } text = (flag ? MiniMapSysUT.Map_BaseAlice_prefab : MiniMapSysUT.Map_BaseEnemy_prefab); gameObject = (bMiniMap ? theMinimapSys.mmpcOrgan : theMinimapSys.bmpcOrgan); num = (bMiniMap ? 0.5f : 1f); if (!bMiniMap) { evtCom = new UI3DEventCom(); MiniMapSysUT.SetEventComScreenSize(evtCom, 30f, 32f, 1f); MiniMapSysUT.SetMapElement_EventParam(evtCom, flag, MinimapSys.ElementType.Base, actor.ObjID, 0u); theMinimapSys.UI3DEventMgr.Register(evtCom, UI3DEventMgr.EventComType.Tower); if (flag) { Singleton <CBattleSystem> .GetInstance().TowerHitMgr.Register(actor.ObjID, (RES_ORGAN_TYPE)actor.TheStaticData.TheOrganOnlyInfo.OrganType); } } } } if (string.IsNullOrEmpty(text) || gameObject == null) { return(null); } GameObject gameObject2 = Singleton <CGameObjectPool> .GetInstance().GetGameObject(text, enResourceType.BattleScene); if (gameObject2 != null) { gameObject2.transform.SetParent(gameObject.transform, true); gameObject2.transform.localScale = new Vector3(num, num, 1f); gameObject2.transform.localRotation = Quaternion.identity; MiniMapSysUT.NativeSizeLize(gameObject2); } if (actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actor.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { float num2 = bMiniMap ? (34f * Sprite3D.Ratio()) : (65f * Sprite3D.Ratio()); MiniMapSysUT.NativeSizeLize(gameObject2, num2, num2); } return(gameObject2); }