public bool CalcNextRewardNode(int startIndex, out int nextlistIndex, out LevelRewardData nextData) { nextlistIndex = 0; nextData = null; ListView <LevelRewardData> levelRewardDataMap = Singleton <CTaskSys> .get_instance().model.m_levelRewardDataMap; for (int i = startIndex + 1; i < levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = levelRewardDataMap.get_Item(i); if (levelRewardData != null && this.IsLevelNode_RedDot(levelRewardData)) { nextlistIndex = i; nextData = levelRewardData; return(true); } } for (int j = 0; j < startIndex; j++) { LevelRewardData levelRewardData2 = levelRewardDataMap.get_Item(j); if (levelRewardData2 != null && this.IsLevelNode_RedDot(levelRewardData2)) { nextlistIndex = j; nextData = levelRewardData2; return(true); } } return(false); }
private void OnTask_ClickLevelNode(CUIEvent uievent) { int srcWidgetIndexInBelongedList = uievent.m_srcWidgetIndexInBelongedList; LevelRewardData data = this.model.GetLevelRewardData_ByIndex(srcWidgetIndexInBelongedList); if ((data != null) && (this.model.curLevelRewardData != data)) { this.model.curLevelRewardData = data; } }
public int GetLevelIndex(int level) { for (int i = 0; i < this.m_levelRewardDataMap.Count; i++) { LevelRewardData data = this.m_levelRewardDataMap[i]; if (data.m_level == level) { return(i); } } return(-1); }
public LevelRewardData GetLevelRewardData(int level) { for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData != null && levelRewardData.m_level == level) { return(levelRewardData); } } return(null); }
public int GetLevelIndex(int level) { for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData.m_level == level) { return(i); } } return(-1); }
public bool IsShowMainTaskTab_RedDotCount() { for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData != null && this.IsLevelNode_RedDot(levelRewardData)) { return(true); } } return(false); }
public bool IsEqual(LevelRewardData data) { if (data == null) { return(false); } if (this.m_resLevelReward != null && data.m_resLevelReward != null) { return(this.m_resLevelReward.iLevel == data.m_resLevelReward.iLevel && this.m_level == data.m_level); } return(this.m_resLevelReward == null && data.m_resLevelReward == null && this.m_level == data.m_level); }
public LevelRewardData GetLevelRewardData(int level) { LevelRewardData data = null; for (int i = 0; i < this.m_levelRewardDataMap.Count; i++) { data = this.m_levelRewardDataMap[i]; if ((data != null) && (data.m_level == level)) { return(data); } } return(null); }
public void ParseLevelRewardData() { Dictionary <long, object> .Enumerator enumerator = GameDataMgr.resPvpLevelRewardDatabin.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <long, object> current = enumerator.get_Current(); ResPvpLevelReward resPvpLevelReward = (ResPvpLevelReward)current.get_Value(); if (resPvpLevelReward != null) { if (this.GetLevelRewardData(resPvpLevelReward.iLevel) == null) { LevelRewardData levelRewardData = new LevelRewardData(); levelRewardData.m_level = resPvpLevelReward.iLevel; levelRewardData.m_resLevelReward = resPvpLevelReward; DebugHelper.Assert(resPvpLevelReward.astLockInfo.Length <= 2, "ParseLevelRewardData 等级奖励配置表配 解锁数量不该超过2个, 翔哥 check out..."); for (int i = 0; i < resPvpLevelReward.astLockInfo.Length; i++) { ResDT_LevelReward_UnlockInfo resDT_LevelReward_UnlockInfo = resPvpLevelReward.astLockInfo[i]; if (resDT_LevelReward_UnlockInfo != null) { levelRewardData.astLockInfo[i] = resDT_LevelReward_UnlockInfo; } } this.m_levelRewardDataMap.Add(levelRewardData); } } } Dictionary <long, object> .Enumerator enumerator2 = GameDataMgr.taskDatabin.GetEnumerator(); while (enumerator2.MoveNext()) { KeyValuePair <long, object> current2 = enumerator2.get_Current(); ResTask resTask = (ResTask)current2.get_Value(); if (resTask != null) { if (resTask.dwOpenType == 2u) { int iParam = resTask.astOpenTaskParam[0].iParam; LevelRewardData levelRewardData2 = this.GetLevelRewardData(iParam); if (levelRewardData2 != null && levelRewardData2.GetResTaskIDIndex(resTask.dwTaskID) == -1) { int fristNullResTaskIndex = levelRewardData2.GetFristNullResTaskIndex(); if (fristNullResTaskIndex != -1) { levelRewardData2.task_ids[fristNullResTaskIndex] = resTask; } } } } } }
private void OnTask_ClickLevelNode(CUIEvent uievent) { int srcWidgetIndexInBelongedList = uievent.m_srcWidgetIndexInBelongedList; LevelRewardData levelRewardData_ByIndex = this.model.GetLevelRewardData_ByIndex(srcWidgetIndexInBelongedList); if (levelRewardData_ByIndex == null) { return; } if (this.model.curLevelRewardData != levelRewardData_ByIndex) { this.model.curLevelRewardData = levelRewardData_ByIndex; } }
public void ParseLevelRewardData() { Dictionary <long, object> .Enumerator enumerator = GameDataMgr.resPvpLevelRewardDatabin.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <long, object> current = enumerator.Current; ResPvpLevelReward reward = (ResPvpLevelReward)current.Value; if (reward != null) { LevelRewardData item = null; if (this.GetLevelRewardData(reward.iLevel) == null) { item = new LevelRewardData { m_level = reward.iLevel, m_resLevelReward = reward }; DebugHelper.Assert(reward.astLockInfo.Length <= 2, "ParseLevelRewardData 等级奖励配置表配 解锁数量不该超过2个, 翔哥 check out..."); for (int i = 0; i < reward.astLockInfo.Length; i++) { ResDT_LevelReward_UnlockInfo info = reward.astLockInfo[i]; if (info != null) { item.astLockInfo[i] = info; } } this.m_levelRewardDataMap.Add(item); } } } Dictionary <long, object> .Enumerator enumerator2 = GameDataMgr.taskDatabin.GetEnumerator(); while (enumerator2.MoveNext()) { KeyValuePair <long, object> pair2 = enumerator2.Current; ResTask task = (ResTask)pair2.Value; if ((task != null) && (task.dwOpenType == 2)) { int iParam = task.astOpenTaskParam[0].iParam; LevelRewardData levelRewardData = this.GetLevelRewardData(iParam); if ((levelRewardData != null) && (levelRewardData.GetResTaskIDIndex(task.dwTaskID) == -1)) { int fristNullResTaskIndex = levelRewardData.GetFristNullResTaskIndex(); if (fristNullResTaskIndex != -1) { levelRewardData.task_ids[fristNullResTaskIndex] = task; } } } } }
public void SyncServerLevelRewardFlagData(ulong num) { this.m_levelRewardFlag = num; for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData != null) { levelRewardData.m_bHasGetReward = this.IsGetLevelReward(this.m_levelRewardFlag, levelRewardData.m_level); if (levelRewardData.m_bHasGetReward) { } } } }
public int GetLevelRewardData_Index(LevelRewardData data) { if (data != null) { for (int i = 0; i < this.m_levelRewardDataMap.Count; i++) { LevelRewardData data2 = this.m_levelRewardDataMap[i]; if (data2 == data) { return(i); } } } return(-1); }
public bool IsLevelNode_RedDot(LevelRewardData levelRewardData) { if (levelRewardData != null) { bool flag = false; if (!Singleton <CTaskSys> .get_instance().model.IsGetLevelReward(levelRewardData.m_level) && (ulong)Singleton <CRoleInfoManager> .get_instance().GetMasterRoleInfo().PvpLevel >= (ulong)((long)levelRewardData.m_level)) { flag = true; } if (flag || levelRewardData.GetHaveDoneTaskCount() > 0) { return(true); } } return(false); }
public int GetLevelRewardData_Index(LevelRewardData data) { if (data == null) { return(-1); } for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData == data) { return(i); } } return(-1); }
private void OnTask_JumpToReward(CUIEvent uievent) { if ((this.m_taskView != null) && (this.model.curLevelRewardData != null)) { int levelIndex = this.model.GetLevelIndex(this.model.curLevelRewardData.m_level); if (levelIndex != -1) { int nextlistIndex = 0; LevelRewardData nextData = null; if (this.model.CalcNextRewardNode(levelIndex, out nextlistIndex, out nextData)) { this.model.curLevelRewardData = nextData; } } } }
public void SyncServerLevelRewardFlagData(ulong num) { this.m_levelRewardFlag = num; LevelRewardData data = null; for (int i = 0; i < this.m_levelRewardDataMap.Count; i++) { data = this.m_levelRewardDataMap[i]; if (data != null) { data.m_bHasGetReward = this.IsGetLevelReward(this.m_levelRewardFlag, data.m_level); if (!data.m_bHasGetReward) { } } } }
private void OnTask_JumpToReward(CUIEvent uievent) { if (this.m_taskView != null) { if (this.model.curLevelRewardData == null) { return; } int levelIndex = this.model.GetLevelIndex(this.model.curLevelRewardData.m_level); if (levelIndex == -1) { return; } int num = 0; LevelRewardData curLevelRewardData = null; if (!this.model.CalcNextRewardNode(levelIndex, out num, out curLevelRewardData)) { return; } this.model.curLevelRewardData = curLevelRewardData; } }
public int GetMainTask_RedDotCount() { int num = 0; for (int i = 0; i < this.m_levelRewardDataMap.Count; i++) { LevelRewardData data = this.m_levelRewardDataMap[i]; if (data != null) { bool flag = false; if (!Singleton <CTaskSys> .instance.model.IsGetLevelReward(data.m_level) && (Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo().PvpLevel >= data.m_level)) { flag = true; } if (flag || (data.GetHaveDoneTaskCount() > 0)) { num++; } } } return(num); }
public int GetMainTask_RedDotCount() { int num = 0; for (int i = 0; i < this.m_levelRewardDataMap.get_Count(); i++) { LevelRewardData levelRewardData = this.m_levelRewardDataMap.get_Item(i); if (levelRewardData != null) { bool flag = false; if (!Singleton <CTaskSys> .get_instance().model.IsGetLevelReward(levelRewardData.m_level) && (ulong)Singleton <CRoleInfoManager> .get_instance().GetMasterRoleInfo().PvpLevel >= (ulong)((long)levelRewardData.m_level)) { flag = true; } if (flag || levelRewardData.GetHaveDoneTaskCount() > 0) { num++; } } } return(num); }