private void RefreshOverviewForm(CUIFormScript overviewForm = null) { if (overviewForm == null) { overviewForm = Singleton <CUIManager> .GetInstance().GetForm("UGUI/Form/System/Achieve/Form_Trophy_Overview.prefab"); } if (overviewForm == null) { return; } CUIListScript component = overviewForm.GetWidget(1).GetComponent <CUIListScript>(); if (component != null) { component.SetElementAmount(this.m_CurAchieveSeries.Count); } GameObject widget = overviewForm.GetWidget(2); GameObject widget2 = overviewForm.GetWidget(3); GameObject widget3 = overviewForm.GetWidget(7); GameObject widget4 = overviewForm.GetWidget(8); GameObject widget5 = overviewForm.GetWidget(9); GameObject widget6 = overviewForm.GetWidget(10); GameObject widget7 = overviewForm.GetWidget(4); GameObject widget8 = overviewForm.GetWidget(5); GameObject widget9 = overviewForm.GetWidget(6); if (widget == null || widget2 == null || widget3 == null || widget4 == null || widget7 == null || widget8 == null || widget9 == null || widget5 == null || widget6 == null) { DebugHelper.Assert(false, "Some of Trophy overview form widgets is null"); return; } Text component2 = widget.GetComponent <Text>(); Text component3 = widget2.GetComponent <Text>(); Image component4 = widget6.GetComponent <Image>(); Image component5 = widget3.GetComponent <Image>(); Text component6 = widget4.GetComponent <Text>(); CAchieveInfo2 masterAchieveInfo = CAchieveInfo2.GetMasterAchieveInfo(); if (masterAchieveInfo.LastDoneTrophyRewardInfo != null) { component4.SetSprite(masterAchieveInfo.LastDoneTrophyRewardInfo.GetTrophyImagePath(), overviewForm, true, false, false, false); } component2.set_text((masterAchieveInfo.LastDoneTrophyRewardInfo == null) ? "0" : string.Format("{0}", masterAchieveInfo.LastDoneTrophyRewardInfo.Cfg.dwTrophyLvl)); if (masterAchieveInfo.GetWorldRank() == 0u) { widget5.CustomSetActive(true); widget2.CustomSetActive(false); } else { widget5.CustomSetActive(false); widget2.CustomSetActive(true); component3.set_text(masterAchieveInfo.GetWorldRank().ToString()); } uint num = 0u; uint num2 = 0u; masterAchieveInfo.GetTrophyProgress(ref num, ref num2); CTrophyRewardInfo trophyRewardInfoByPoint = masterAchieveInfo.GetTrophyRewardInfoByPoint(num); CTrophyRewardInfo trophyRewardInfoByIndex = masterAchieveInfo.GetTrophyRewardInfoByIndex(trophyRewardInfoByPoint.Index + 1); component5.set_fillAmount(Utility.Divide(num - trophyRewardInfoByIndex.MinPoint, trophyRewardInfoByIndex.MaxPoint - trophyRewardInfoByIndex.MinPoint)); component6.set_text(string.Format("{0}/{1}", num - trophyRewardInfoByIndex.MinPoint, trophyRewardInfoByIndex.MaxPoint - trophyRewardInfoByIndex.MinPoint)); Text component7 = widget7.GetComponent <Text>(); CUIListScript component8 = widget8.GetComponent <CUIListScript>(); CUIEventScript component9 = widget9.GetComponent <CUIEventScript>(); CTrophyRewardInfo firstTrophyRewardInfoAwardNotGot = masterAchieveInfo.GetFirstTrophyRewardInfoAwardNotGot(); if (firstTrophyRewardInfoAwardNotGot == null) { widget7.CustomSetActive(false); widget9.CustomSetActive(false); component8.SetElementAmount(0); } else { bool flag = false; CUseable[] trophyRewards = firstTrophyRewardInfoAwardNotGot.GetTrophyRewards(); if (!firstTrophyRewardInfoAwardNotGot.HasGotAward() && firstTrophyRewardInfoAwardNotGot.IsFinish()) { flag = true; } widget7.CustomSetActive(true); component7.set_text(string.Format("{0}级奖励:", firstTrophyRewardInfoAwardNotGot.Cfg.dwTrophyLvl)); component8.SetElementAmount(trophyRewards.Length); for (int i = 0; i < trophyRewards.Length; i++) { CUIListElementScript elemenet = component8.GetElemenet(i); CUICommonSystem.SetItemCell(overviewForm, elemenet.GetWidget(0), trophyRewards[i], false, false, false, false); } widget9.CustomSetActive(true); if (flag) { CUICommonSystem.SetButtonEnableWithShader(widget9.GetComponent <Button>(), true, true); component9.SetUIEvent(enUIEventType.Click, enUIEventID.Achievement_Get_Trophy_Reward, new stUIEventParams { tag = firstTrophyRewardInfoAwardNotGot.Index }); } else { CUICommonSystem.SetButtonEnableWithShader(widget9.GetComponent <Button>(), false, true); } } }