public void PreLoadResource(ref List <ActorPreloadTab> list, LoaderHelper loadHelper) { SpawnerWrapper[] spawnerList = this.SpawnerList; for (int i = 0; i < spawnerList.Length; i++) { SpawnerWrapper spawnerWrapper = spawnerList[i]; if (spawnerWrapper != null) { spawnerWrapper.PreLoadResource(ref list, loadHelper); } } }
private void Awake() { SpawnerWrapper[] spawnerList = this.SpawnerList; for (int i = 0; i < spawnerList.Length; i++) { SpawnerWrapper spawnerWrapper = spawnerList[i]; if (spawnerWrapper != null) { spawnerWrapper.Init(); } } }
protected virtual void DoSpawnSelf() { VInt3 zero = VInt3.zero; VInt3 forward = VInt3.forward; this.CalcPosDir(out zero, out forward); SpawnerWrapper[] spawnerList = this.SpawnerList; for (int i = 0; i < spawnerList.Length; i++) { SpawnerWrapper spawnerWrapper = spawnerList[i]; if (spawnerWrapper != null) { this.m_spawnedList.Add(spawnerWrapper.DoSpawn(zero, forward, base.gameObject)); } } }
public SpawnerTailsman(SpawnerWrapper inWrapper) : base(inWrapper) { }
public SpawnerBase(SpawnerWrapper inWrapper) { }
public SpawnerActor(SpawnerWrapper inWrapper) : base(inWrapper) { }