public void onActorDead(ref GameDeadEventParam prm) { if (prm.src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerCamp == prm.src.handle.TheActorMeta.ActorCamp) { int num = -1; while (++num < this.heroHeads.Length) { PlayerHead playerHead = this.heroHeads[num]; if (playerHead.MyHero && playerHead.MyHero == prm.src) { playerHead.OnMyHeroDead(); break; } } if (num < this.heroHeads.Length && !Singleton <BattleLogic> .instance.GetCurLvelContext().IsMobaMode() && ActorHelper.IsCaptainActor(ref prm.src)) { int num2 = -1; while (++num2 < this.heroHeads.Length) { if (num2 != num && this.heroHeads[num2].MyHero && !this.heroHeads[num2].MyHero.handle.ActorControl.IsDeadState) { this.pickHeroHead(this.heroHeads[num2]); break; } } } } }
public void onActorDead(ref DefaultGameEventParam prm) { if ((prm.src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) && (Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerCamp == prm.src.handle.TheActorMeta.ActorCamp)) { int index = -1; while (++index < this.heroHeads.Length) { PlayerHead head = this.heroHeads[index]; if ((head.MyHero != 0) && (head.MyHero == prm.src)) { head.OnMyHeroDead(); break; } } if (((index < this.heroHeads.Length) && !Singleton <BattleLogic> .instance.GetCurLvelContext().isPVPMode) && ActorHelper.IsCaptainActor(ref prm.src)) { int num2 = -1; while (++num2 < this.heroHeads.Length) { if ((num2 != index) && ((this.heroHeads[num2].MyHero != 0) && !this.heroHeads[num2].MyHero.handle.ActorControl.IsDeadState)) { this.pickHeroHead(this.heroHeads[num2]); break; } } } } }
public void OnActorRevive(ref DefaultGameEventParam prm) { if ((prm.src.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) && (Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerCamp == prm.src.handle.TheActorMeta.ActorCamp)) { for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead head = this.heroHeads[i]; if ((head.MyHero != 0) && (head.MyHero == prm.src)) { head.OnMyHeroRevive(); break; } } } }
public void OnHeroSoulLvlChange(PoolObjHandle <ActorRoot> hero, int level) { if (hero != 0) { for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead head = this.heroHeads[i]; if ((head.MyHero != 0) && (head.MyHero == hero)) { head.OnHeroSoulLvlChange(level); break; } } } }
public void OnHeroHpChange(PoolObjHandle <ActorRoot> hero, int curVal, int maxVal) { if (hero != 0) { for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead head = this.heroHeads[i]; if ((head.MyHero != 0) && (head.MyHero == hero)) { head.OnHeroHpChange(curVal, maxVal); break; } } } }
private void onClickHead(CUIEvent evt) { PlayerHead component = evt.m_srcWidget.GetComponent <PlayerHead>(); if (component.state == PlayerHead.HeadState.ReviveReady) { if (component.MyHero.handle.ActorControl.CanRevive) { component.MyHero.handle.ActorControl.Revive(false); } } else { this.pickHeroHead(component); } }
public void OnHeroHpChange(PoolObjHandle <ActorRoot> hero, int curVal, int maxVal) { if (!hero) { return; } for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead playerHead = this.heroHeads[i]; if (playerHead.MyHero && playerHead.MyHero == hero) { playerHead.OnHeroHpChange(curVal, maxVal); break; } } }
public void pickHeroHead(PlayerHead ph) { if ((((ph.MyHero.handle != null) && (Singleton <GamePlayerCenter> .instance.GetHostPlayer() != null)) && (Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain.handle != null)) && (ph.MyHero != Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain)) { for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead head = this.heroHeads[i]; if ((null == head) || (head.MyHero == 0)) { break; } head.SetPicked(ph == head); } FrameCommand <SwitchCaptainCommand> command = FrameCommandFactory.CreateFrameCommand <SwitchCaptainCommand>(); command.cmdData.ObjectID = ph.MyHero.handle.ObjID; command.Send(); } }
public void pickHeroHead(PlayerHead ph) { if (ph.MyHero.handle == null || Singleton <GamePlayerCenter> .instance.GetHostPlayer() == null || Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain.handle == null) { return; } if (ph.MyHero == Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain) { return; } for (int i = 0; i < this.heroHeads.Length; i++) { PlayerHead playerHead = this.heroHeads[i]; if (null == playerHead || !playerHead.MyHero) { break; } playerHead.SetPicked(ph == playerHead); } FrameCommand <SwitchCaptainCommand> frameCommand = FrameCommandFactory.CreateFrameCommand <SwitchCaptainCommand>(); frameCommand.cmdData.ObjectID = ph.MyHero.handle.ObjID; frameCommand.Send(); }