public void ClearTargetID() { LockTargetEventParam param = new LockTargetEventParam(this.lockTargetID); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LockTargetEventParam>(GameSkillEventDef.Event_ClearLockTarget, base.GetActor(), ref param, GameSkillEventChannel.Channel_HostCtrlActor); this.lockTargetID = 0; }
public void SetLockTargetID(uint _targetID) { if (this.lockTargetID != _targetID) { this.lockTargetID = _targetID; LockTargetEventParam param = new LockTargetEventParam(this.lockTargetID); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LockTargetEventParam>(GameSkillEventDef.Event_LockTarget, base.GetActor(), ref param, GameSkillEventChannel.Channel_HostCtrlActor); } }
public void SetLockTargetID(uint _targetID, bool bIsFromAttackEnemyHero = false) { if (!bIsFromAttackEnemyHero && this.commonAttackEnemyHeroTargetID != 0u) { this.commonAttackEnemyHeroTargetID = 0u; } if (this.lockTargetID != _targetID) { this.lockTargetID = _targetID; LockTargetEventParam lockTargetEventParam = new LockTargetEventParam(this.lockTargetID); Singleton <GameSkillEventSys> .GetInstance().SendEvent <LockTargetEventParam>(GameSkillEventDef.Event_LockTarget, base.GetActor(), ref lockTargetEventParam, GameSkillEventChannel.Channel_HostCtrlActor); } }
private void OnClearLockTarget(ref LockTargetEventParam _param) { PoolObjHandle <ActorRoot> actor = Singleton <GameObjMgr> .GetInstance().GetActor(_param.lockTargetID); if (actor && this.lockTargetPrefab != null) { this.targetObj = new PoolObjHandle <ActorRoot>(null); this.HidePrefab(this.lockTargetPrefab); MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.lockTargetPrefab, SceneObjType.ActionRes); if (actor.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero && this.lockHeroPrefab != null) { this.HidePrefab(this.lockHeroPrefab); MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.lockHeroPrefab, SceneObjType.ActionRes); } } }
private void OnLockTarget(ref LockTargetEventParam _param) { Vector3 zero = Vector3.zero; PoolObjHandle <ActorRoot> actor = Singleton <GameObjMgr> .GetInstance().GetActor(_param.lockTargetID); if (((actor != 0) && (this.lockTargetPrefab != null)) && !ActorHelper.IsHostActor(ref actor)) { this.targetObj = actor; this.lockTargetPrefab.SetActive(true); if (actor.handle.CharInfo != null) { this.SetPrefabScaler(this.lockTargetPrefab, actor.handle.CharInfo.iCollisionSize.x); } else { this.SetPrefabScaler(this.lockTargetPrefab, 400); } zero = actor.handle.gameObject.transform.position; zero.y += 0.2f; this.lockTargetPrefab.transform.position = zero; this.lockTargetPrefab.transform.SetParent(actor.handle.gameObject.transform); this.lockTargetPrefab.SetLayer("Actor"); if (this.lockHeroPrefab != null) { if (actor.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { float num = 0f; if (actor.handle.CharInfo != null) { num = ((float)actor.handle.CharInfo.iBulletHeight) / 1000f; } this.lockHeroPrefab.SetActive(true); zero.y += num; this.lockHeroPrefab.transform.position = zero; this.lockHeroPrefab.transform.SetParent(actor.handle.gameObject.transform); this.lockHeroPrefab.SetLayer("Actor"); } else { this.lockHeroPrefab.SetActive(false); MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.lockHeroPrefab, SceneObjType.ActionRes); } } } }
private void OnLockTarget(ref LockTargetEventParam _param) { Vector3 position = Vector3.zero; PoolObjHandle <ActorRoot> actor = Singleton <GameObjMgr> .GetInstance().GetActor(_param.lockTargetID); if (actor && this.lockTargetPrefab != null && !ActorHelper.IsHostActor(ref actor)) { this.targetObj = actor; this.ShowPrefab(this.lockTargetPrefab); if (actor.get_handle().CharInfo != null) { this.SetPrefabScaler(this.lockTargetPrefab, actor.get_handle().CharInfo.iCollisionSize.x); } else { this.SetPrefabScaler(this.lockTargetPrefab, 400); } position = actor.get_handle().myTransform.position; position.y += 0.2f; this.lockTargetTransform.position = position; this.lockTargetTransform.SetParent(actor.get_handle().myTransform); this.lockTargetTransform.localRotation = Quaternion.Euler(90f, 0f, 0f); if (this.lockHeroPrefab != null) { if (actor.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { float num = 0f; if (actor.get_handle().CharInfo != null) { num = (float)actor.get_handle().CharInfo.iBulletHeight / 1000f; } this.ShowPrefab(this.lockHeroPrefab); position.y += num; this.lockHeroTransform.position = position; this.lockHeroTransform.SetParent(actor.get_handle().myTransform); } else { this.HidePrefab(this.lockHeroPrefab); MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.lockHeroPrefab, SceneObjType.ActionRes); } } } }