예제 #1
0
        public override void ShowChoiseView(ISFSObject cardData)
        {
            base.ShowChoiseView(cardData);
            InitPokerList();        //初始化左侧的牌
            RepositionCards();      //将左侧的牌排列成三行

            gameObject.SetActive(true);

            int[] array = cardData.GetIntArray("cards");

            Help1      help      = new Help1();
            List <int> pokerList = array.ToList();

            Resort(pokerList);
            List <Help1.PlayerDuns> pd = help.getPlayerDuns(pokerList);

            while (pd.Count > 0 && pd[0].Duns[0] == null)
            {
                pd.Remove(pd[0]);
            }

            int itemCount = pd.Count > 3 ? 3 : pd.Count;

            //初始化数据
            for (int i = 0; i < itemCount; i++)
            {
                ChoiseItem item = _choiseItems[i];
                item.gameObject.SetActive(true);
                if ((int)pd[i].Special - (int)CardType.none >= 0)   //特殊牌型,不用显示每行牌型
                {
                    item.SpecialObj.SetActive(true);
                    item.NormalObj.SetActive(false);
                    item.Special = (int)pd[i].Special;
                    item.SpecialSprite.spriteName = pd[i].Special.ToString();
                    item.SpecialSprite.MakePixelPerfect();
                    item.SetChoiseItem(pd[i].Duns);
                }
                else    //普通牌型,要显示每组牌的牌型
                {
                    item.SpecialObj.SetActive(false);
                    item.NormalObj.SetActive(true);

                    item.SetChoiseItem(pd[i].Duns);
                }
            }
            OnClickPlane(_choiseItems[0]);
        }
예제 #2
0
        public override void ShowChoiseView(ISFSObject cardData)
        {
            base.ShowChoiseView(cardData);
            InitPokerList();

            gameObject.SetActive(true);

            int[] cardArray = cardData.GetIntArray("cards");

            _cardValList = cardArray.ToList();
            Help1.SortList(_cardValList);

            Help1 help = new Help1();
            List <Help1.PlayerDuns> pd = help.getPlayerDuns(_cardValList);

            //初始化手牌,待删
            for (int i = 0; i < CardsList.Count; i++)
            {
                CardsList[i].SetCardId(_cardValList[i]);
                CardsList[i].SetCardFront();
            }

            RespositionCards();//初始化手牌位置

            if (SpecialBtn != null)
            {
                if (pd.Count > 0 && pd[0].Special > CardType.none)
                {
                    _specialDuns = pd[0];
                    SpecialBtn.gameObject.SetActive(true);
                }
                else
                {
                    _specialDuns = null;
                    SpecialBtn.gameObject.SetActive(false);
                }
            }

            SetChoiseView(_cardValList);
        }