private bool CouldShowType(int cardIndex) { var card = PlayerPokers[cardIndex]; //如果牌被选择了,清理掉该牌 if (card.IsSelected) { if (card.Equals(_selectCard1)) { _selectCard1 = null; } if (card.Equals(_selectCard2)) { _selectCard2 = null; } card.MoveDown(); return(_selectCard1 != null && _selectCard2 != null && !_selectCard1.Equals(_selectCard2)); //排除点击的牌不是选择牌队列中 } else //没被选中,被选中牌不为2的时候加入选中牌行列 { if (_selectCard1 == null) { _selectCard1 = card; card.MoveUp(); return(_selectCard2 != null); } if (_selectCard2 == null) { _selectCard2 = card; card.MoveUp(); return(_selectCard1 != null); } return(true); } }
/// <summary> /// 翻转一张手牌 /// </summary> /// <param name="cardIndex">牌的索引</param> /// <param name="val">手牌的值</param> /// <param name="withAnim">是否有动画</param> internal virtual void TurnCard(int cardIndex, int val, bool withAnim = true) { PaiJiuCard poker = UserBetPoker.PlayerPokers[cardIndex]; if (poker == null) { return; } int preVal = poker.Id; if (preVal == val) { return; } poker.SetCardId(val); if (withAnim) { if (preVal == 0) { poker.TurnCard(); } } else { if (preVal == 0) { poker.SetCardFront(); } } }
public void Reset() { PlayerPokers.Clear(); HideAllTypeLabel(); _selectCard1 = null; _selectCard2 = null; _groupList.Clear(); }
/// <summary> /// 按选择的牌的索引排序两个选择的牌. /// 避免的错误:避免先选大索引的牌,后选小索引的牌导致换牌导致的错误 /// </summary> private void SortSelet() { if (_selectCard1.CardIndex < _selectCard2.CardIndex) { return; } var temp = _selectCard1; _selectCard1 = _selectCard2; _selectCard2 = temp; }
public void CleanSelected() { if (PlayerPokers == null || PlayerPokers.Count == 0) { return; } foreach (PaiJiuCard card in PlayerPokers) { card.MoveDown(); } _selectCard1 = null; _selectCard2 = null; }
/// <summary> /// 直接显示牌的面值 /// </summary> /// <param name="cardVal"></param> /// <param name="index"></param> public void SetPokerValue(int cardVal, int index) { if (index >= PlayerPokers.Count) { return; } PaiJiuCard card = PlayerPokers[index]; if (card == null) { return; } card.SetCardId(cardVal); card.SetCardFront(); }
private void InitViewInfo() { if (_cardValList.Count <= 0) { return; } for (int i = 0; i < _cardValList.Count; i++) { GameObject go = GetOne(i); PaiJiuCard paijiuCard = go.GetComponent <PaiJiuCard>(); paijiuCard.SetCardId(_cardValList[i]); paijiuCard.SetCardFront(); go.SetActive(true); } }
internal void AddPoker(PaiJiuCard pokerCard) { PlayerPokers.Add(pokerCard); }
internal void AddPoker(PaiJiuCard pokerCard) { UserBetPoker.AddPoker(pokerCard); }