public void FromHandToOutArea(JlGameCardItem jlGameCardItem, bool rejoin = false) { var posTemp = transform.localPosition; jlGameCardItem.transform.parent = transform; Vector3 scaleTemp = Vector3.one * 0.5f; _flyTime = rejoin ? 0 : 0.4f; posTemp.x = (jlGameCardItem.Card.Value - 1) * 54.8f; posTemp.y = 0; if (OutCards.Count != 0) { if (jlGameCardItem.Value < OutCards[0].Value) { OutCards[0].SelectShade.gameObject.SetActive(OutCards.Count > 1); OutCards.Insert(0, jlGameCardItem); } if (jlGameCardItem.Value > OutCards[OutCards.Count - 1].Value) { OutCards[OutCards.Count - 1].SelectShade.gameObject.SetActive(OutCards.Count > 1); OutCards.Add(jlGameCardItem); } } else { OutCards.Add(jlGameCardItem); } var depth = 0; switch (jlGameCardItem.Card.Colour) { case 4: depth += 40; break; case 2: depth += 30; break; case 3: depth += 20; break; case 1: depth += 10; break; } jlGameCardItem.SetCardDepth(jlGameCardItem.Card.Id + depth); jlGameCardItem.GetComponent <BoxCollider>().enabled = false; TweenPosition.Begin(jlGameCardItem.gameObject, _flyTime, posTemp); TweenScale.Begin(jlGameCardItem.gameObject, _flyTime, scaleTemp); }
public void CreateCards(JlGameCardItem jlGameCardItem, bool isSelf, int len, int[] cards, UIEventListener.VoidDelegate click = null) { for (int i = 0; i < len; i++) { JlGameCardItem jlGameCard = (JlGameCardItem)Instantiate(jlGameCardItem, new Vector3(0.002f * i - 0.1f, 0, 0), Quaternion.identity); jlGameCard.GetComponent <UIEventListener>().onClick = click; jlGameCard.transform.SetParent(CardsArea); jlGameCard.transform.localScale = Vector3.one * 0.4f; jlGameCard.SetCardDepth(i + 3); jlGameCard.SetBackKey(); Vector3 posTemp = CardsArea.localPosition; Vector3 scaleTemp; if (isSelf) { jlGameCard.MyCardFlag = true; posTemp = new Vector3(StartCardIndex * 80f, 0, posTemp.z); scaleTemp = Vector3.one; StartCardIndex++; } else { scaleTemp = Vector3.one * 0.35f; posTemp = new Vector3(0, StartCardIndex * 2.16f, posTemp.z); StartCardIndex++; } jlGameCard.transform.localPosition = posTemp; jlGameCard.transform.localScale = scaleTemp; CardItemList.Add(jlGameCard); } SetCardValue(cards, len); List <JlGameCardItem> foldCards = new List <JlGameCardItem>(); if (GetInfo <JlGameUserInfo>().FoldCards != null) { for (int i = 0; i < GetInfo <JlGameUserInfo>().FoldCards.Length; i++) { JlGameCardItem foldJlGameCard = (JlGameCardItem)Instantiate(jlGameCardItem); foldJlGameCard.Value = GetInfo <JlGameUserInfo>().FoldCards[i]; foldCards.Add(foldJlGameCard); } } CreatFoldCard(foldCards); FreshFoldCardShow(GetInfo <JlGameUserInfo>().FoldNum, len, GetInfo <JlGameUserInfo>().FoldScore); }
public void FromHandToFoldArea(JlGameCardItem jlGameCardItem, bool rejoin = false) { var cardDepth = 30; var posTemp = FoldCardArea.position; jlGameCardItem.transform.parent = FoldCardArea.transform; Vector3 scaleTemp = Vector3.one * 0.75f; posTemp.x = posTemp.x + (++_foldCardIndex) * -0.1500f; jlGameCardItem.SetCardDepth(cardDepth - _foldCardIndex); jlGameCardItem.SetCardDeath(); var moveTime = 0.4f; if (rejoin) { moveTime = 0; } iTween.MoveTo(jlGameCardItem.gameObject, posTemp, moveTime); iTween.ScaleTo(jlGameCardItem.gameObject, scaleTemp, moveTime); }
public void CreateAllCards(object data) { var cardData = (ISFSObject)data; var cards = cardData.GetIntArray("cards"); var cardsNum = cardData.GetUtfStringArray("cardsNum"); var selfSeat = cardData.GetInt("selfSeat"); var allCardsCount = 0; _gdata.GetPlayer <JlGameSelfPlayer>().RejoinFresh = new EventDelegate(OnTrusteeshipBtnClick); foreach (var t in cardsNum) { allCardsCount += int.Parse(t); } for (int i = 0; i < allCardsCount; i++) { JlGameCardItem mJlGameCard = (JlGameCardItem)Instantiate(JlGameCardItem, new Vector3(0.002f * i - 0.1f, 0, 0), Quaternion.identity); mJlGameCard.transform.SetParent(StartArea); mJlGameCard.SetCardDepth(i); mJlGameCard.transform.localScale = Vector3.one * 0.4f; mJlGameCard.GetComponent <UIEventListener>().onClick = OnClickCard; CardsList.Add(mJlGameCard); } StartCoroutine(AllocateCard(cards, cardsNum, selfSeat)); }
//开始时接牌 public void GetCardsOnStart(JlGameCardItem jlGameCard, bool isSelf, int cardNum) { CardItemList.Add(jlGameCard); jlGameCard.SetCardDepth(StartCardIndex + 3); jlGameCard.transform.SetParent(CardsArea); Vector3 posTemp = CardsArea.localPosition; Vector3 scaleTemp; if (isSelf) { jlGameCard.MyCardFlag = true; scaleTemp = Vector3.one; posTemp = new Vector3(StartCardIndex * 80f, 0, posTemp.z); StartCardIndex++; } else { scaleTemp = Vector3.one * 0.35f; posTemp = new Vector3(0, StartCardIndex * 2.16f, posTemp.z); StartCardIndex++; } TweenPosition.Begin(jlGameCard.gameObject, 0.4f, posTemp); TweenScale.Begin(jlGameCard.gameObject, 0.4f, scaleTemp); }
private void RejoinCardDeal(object data) { var playerArr = _gdata.PlayerList; _gdata.GetPlayer <JlGameSelfPlayer>().RejoinFresh = new EventDelegate(OnTrusteeshipBtnClick); for (int i = 0; i < playerArr.Length; i++) { _gdata.GetPlayer <JlGamePlayer>(i).CreateCards(JlGameCardItem, i == 0, _gdata.GetPlayerInfo <JlGameUserInfo>(i).CardLen, _gdata.GetPlayerInfo <JlGameUserInfo>(i).Cards, OnClickCard); } ReadyBtn.gameObject.SetActive(!_gdata.GetPlayer <JlGamePlayer>().ReadyState); var cardData = (ISFSObject)data; var color1 = cardData.GetIntArray("color1"); var color2 = cardData.GetIntArray("color2"); var color3 = cardData.GetIntArray("color3"); var color4 = cardData.GetIntArray("color4"); if (color1.Length != 0) { foreach (var t in color1) { JlGameCardItem jlGameCard = Instantiate(JlGameCardItem); jlGameCard.Value = t; OutCardAreas[0].FromHandToOutArea(jlGameCard, true); } } if (color2.Length != 0) { foreach (var t in color2) { JlGameCardItem jlGameCard = Instantiate(JlGameCardItem); jlGameCard.Value = t; OutCardAreas[1].FromHandToOutArea(jlGameCard, true); } } if (color3.Length != 0) { foreach (var t in color3) { JlGameCardItem jlGameCard = Instantiate(JlGameCardItem); jlGameCard.Value = t; OutCardAreas[2].FromHandToOutArea(jlGameCard, true); } } if (color4.Length != 0) { foreach (var t in color4) { JlGameCardItem jlGameCard = Instantiate(JlGameCardItem); jlGameCard.Value = t; OutCardAreas[3].FromHandToOutArea(jlGameCard, true); } } var killDragon = cardData.ContainsKey("killDragon") ? cardData.GetBoolArray("killDragon") : null; var isDragon = cardData.ContainsKey("isDragon") ? cardData.GetBoolArray("isDragon") : null; if (killDragon != null || isDragon != null) { StartCoroutine(PlayDragon(killDragon, isDragon, true)); } }