예제 #1
0
        private void OnShowXjfdListPanel(EvtHandlerArgs args)
        {
            XjfdListArgs      eventArgs = args as XjfdListArgs;
            PanelShowXjfdList panel     = GameCenter.Hud.GetPanel <PanelShowXjfdList>();

            if (null != panel)
            {
                panel.Open(eventArgs);
            }
        }
예제 #2
0
        /// <summary>
        /// 选择小鸡飞蛋的牌
        /// </summary>
        protected void ChooseXjfd()
        {
            var            c2s      = GameCenter.Network.C2S.Custom <C2SCustom>();
            Action <int[]> sendCall = (index) =>
            {
                c2s.Network.OnRequestC2S((sfs) =>
                {
                    sfs.PutInt(RequestKey.KeyType, NetworkProtocol.MJRequestTypeDan);
                    sfs.PutIntArray(RequestKey.KeyCards, index);
                    return(sfs);
                });
            };
            var        dataCenter = GameCenter.DataCenter;
            List <int> cards      = dataCenter.OneselfData.HardCards;

            MahjongUtility.SortMahjong(cards);
            Dictionary <int, int> dic = c2s.GetCardAmountOnXjfd(cards);

            _canChoose = FindCanXjfd();
            if (_canChoose == null || _canChoose.Count == 0)
            {
                YxDebug.LogError("本地遍历可蛋的数量为空");
                return;
            }
            var args = new XjfdListArgs();

            _canChoose.Sort();
            var canDic = c2s.GetCardAmountOnXjfd(_canChoose);

            if (_canChoose.Count == 1)//&& dic[_canChoose[0]] == 1
            {
                int can = _canChoose[0];
                if (!ChackCardsIsHasDan(can))
                {
                    sendCall(_canChoose.ToArray());
                    ResetPlayerHandMahjong();//重新设置麻将状态
                    return;
                }
            }
            else if (_canChoose.Count == 3 || _canChoose.Count == 4)
            {
                int yaoNum = 0;
                if (canDic.ContainsKey(33))
                {
                    yaoNum = canDic[33];
                    canDic.Remove(33);
                }
                //if (yaoNum == 0 && IsOnlyOneInHand(_canChoose, dic) && ChackCardsIsHasDan(canDic, yaoNum))
                if (ChackCardsIsHasDan(canDic, yaoNum))
                {
                    sendCall(_canChoose.ToArray());
                    ResetPlayerHandMahjong();//重新设置麻将状态
                    return;
                }
            }
            if (IsChooseBySelf)
            {
                //显示选择小鸡飞蛋界面
                GameCenter.EventHandle.Dispatch((int)UIEventProtocol.ShowChooseXjfd, args);
                var list = PlayerHand.MahjongList;
                MahjongContainer item;
                for (int i = 0; i < list.Count; i++)
                {
                    item = list[i];
                    item.ResetPos();
                    if (!_canChoose.Contains(item.Value))
                    {
                        item.Lock = true;
                        item.RemoveMahjongScript();
                    }
                }
                for (int i = 0; i < _canChoose.Count; i++)
                {
                    for (int j = 0; j < list.Count; j++)
                    {
                        item = list[j];
                        if (item.Value == _canChoose[i])
                        {
                            item.SetMahjongScript();
                            item.SetAllowOffsetStatus(false);
                            item.SetThowOutCall(XjfdClickEvent);
                        }
                    }
                }
                return;
            }
            int yao = dic.ContainsKey(33) && dataCenter.ConfigData.FeiDan ? dic[33] : 0;
            //弹出列表
            var target = ShowChooseXjfdPanel(yao);

            if (target.Count > 0)
            {
                args.XjfdList = target;
                LockHandCard();
                GameCenter.EventHandle.Dispatch((int)UIEventProtocol.ShowXjfdList, args);
            }
        }