public void InitRandomRoom(int weight, int height) { _mMap = new BombGridCell[weight, height]; // initialize the room wall. for (var i = 0; i < weight; i++) { _mMap[0, i] = new BombGridCell(Point.Of(0, i), GridType.Wall, 0); _mMap[height - 1, i] = new BombGridCell(Point.Of(0, i), GridType.Wall, 0); } for (var i = 1; i < height - 1; i++) { _mMap[i, 0] = new BombGridCell(Point.Of(0, i), GridType.Wall, 0); _mMap[weight - 1, 0] = new BombGridCell(Point.Of(0, i), GridType.Wall, 0); } }
public void Test() { InitRandomRoom(3, 3); BombGridCell[,] map = new BombGridCell[, ] { { new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0) }, { new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0), new BombGridCell(Point.Zero, GridType.Normal, 0) }, }; LinkedList <Point> linkedList = PathUtil.Find(0, 0, 1, 3, map, false); foreach (var point in linkedList) { Debug.Log(point); } }