void Back_Click() { switch (Moudle_main.iState) { case 0: { go_Help.SetActive(false); if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } } break; case 1: { go_Help.SetActive(false); } break; } go_Help.transform.FindChild("button/fanhui").GetComponent <tk2dUIItem>().OnClick -= Back_Click; Moudle_main.Singlton.go_Black.SetActive(false); }
void OK_Click() { reset(); if (select != 0) { go_Recharge.SetActive(false); select = 0; if (Moudle_main.EvtShop != null) { Moudle_main.EvtShop(); } } //chongzhi_select.get }
void start_Click() { switch (Moudle_main.iState) { case 0: { go_start.SetActive(false); Moudle_main.iState = 1; } break; } if (Moudle_main.EvtSceneSelect != null) { Moudle_main.EvtSceneSelect(); } }
void Help_Click() { Moudle_main.Singlton.go_Black.SetActive(true); switch (Moudle_main.iState) { case 0: { go_start.SetActive(false); } break; } if (Moudle_main.EvtHelp != null) { Moudle_main.EvtHelp(); } }
void Start() { go_start = Instantiate(Prefab_startUI) as GameObject; go_start.transform.FindChild("buttoms/function").GetComponent <tk2dUIItem>().OnClick += Help_Click; Moudle_main.EvtBackStart += Handle_GameBackStart; if (Moudle_main.EvtBackStart != null) { Moudle_main.EvtBackStart(); } go_Quit = Instantiate(Prefab_Quit) as GameObject; go_Quit.SetActive(false); go_Quit.transform.FindChild("yes").GetComponent <tk2dUIItem>().OnClick += YES_Click; go_Quit.transform.FindChild("no").GetComponent <tk2dUIItem>().OnClick += NO_Click; // go_start.transform.localScale = new Vector3(0.1f, 1, 1); }