private void OnMsg_chatviewCountDown(MobaMessage msg) { HomeChatCtrl.GetInstance().sendState = SendState.Nothing; this.content.value = string.Empty; this.content.isSelected = false; this.content.label.color = Color.white; this.content.defaultText = "[d60d0d]60秒[-][005586]后方可输入[-]"; this.CheckInputState(true); }
public void Init() { this.mgs = new object[] { ClientV2C.chatviewOpenView, ClientV2C.chatviewSendChatToServer }; HomeChatCtrl.GetInstance().sendState = SendState.Nothing; this.Register(); }
private void OnMsg_ReceiveHallChatMessage(MobaMessage msg) { if (msg != null) { ChatMessageNew chatMessageNew = (ChatMessageNew)msg.Param; if (chatMessageNew.Client.UserId == Singleton <HomeChatview> .Instance.UserID) { this.DisplayData(chatMessageNew, true); } else { this.DisplayData(chatMessageNew, false); } HomeChatCtrl.GetInstance().sendState = SendState.Nothing; } }
public static HomeChatCtrl GetInstance() { if (HomeChatCtrl.instance == null) { object obj = HomeChatCtrl.obj_lock; lock (obj) { if (HomeChatCtrl.instance == null) { HomeChatCtrl.instance = new HomeChatCtrl(); return(HomeChatCtrl.instance); } } } return(HomeChatCtrl.instance); }
private void OnMsg_chatviewFillChatHistory(MobaMessage msg) { if (msg.Param != null) { bool flag = (bool)msg.Param; long num = long.Parse(ModelManager.Instance.Get_userData_X().UserId); Queue <ChatMessageNew> source = new Queue <ChatMessageNew>(); source = ModelManager.Instance.Get_TempHallChatView(); List <ChatMessageNew> chatMessageArray = (!flag) ? source.ToList <ChatMessageNew>() : ModelManager.Instance.Get_Hall_Chat_DataX().ToList <ChatMessageNew>(); int i; for (i = 0; i != chatMessageArray.Count; i++) { string str = chatMessageArray[i].Message; AgentBaseInfo abi = chatMessageArray[i].Client; if (chatMessageArray[i].ChatType == 8) { str = "#e062" + str; } bool isSelf = chatMessageArray[i].Client.UserId == num; GridHelper.AddToGrid <ChatItem>(this.transGrid, (!isSelf) ? this.otherChatItem : this.myChatItem, isSelf, delegate(int idx, ChatItem comp) { comp.Init(abi, str, idx, isSelf, (ChatType)chatMessageArray[i].ChatType); comp.name = idx.ToString(); this.queueChat.Enqueue(comp); }); if (this.queueChat.Count > 40) { ChatItem chatItem = this.queueChat.Dequeue(); UnityEngine.Object.Destroy(chatItem.gameObject); } } this.usv.contentPivot = UIWidget.Pivot.Bottom; this.usv.ResetPosition(); this.JudgePosition(); ModelManager.Instance.Set_ReSetTempHallChatView(); HomeChatCtrl.GetInstance().sendState = SendState.Nothing; } }
private void OnEnable() { this.Register(); HomeChatCtrl.GetInstance().sendState = SendState.Nothing; base.InvokeRepeating("SendGetGlobleChatMsg", 0.5f, 3f); }
private void SendChat(GameObject obj) { if (HomeChatCtrl.GetInstance().sendState == SendState.Sending) { return; } if (this.task_countDown != null && this.task_countDown.Running) { Singleton <TipView> .Instance.ShowViewSetText("休息一下 稍后再发", 1f); return; } HomeChatCtrl.GetInstance().sendState = SendState.Sending; this.GetSetEmojiPanelState(false); string nickName = ModelManager.Instance.Get_userData_X().NickName; long userId = long.Parse(ModelManager.Instance.Get_userData_X().UserId); int userLevel = CharacterDataMgr.instance.GetUserLevel(ModelManager.Instance.Get_userData_X().Exp); int ladder = ToolsFacade.Instance.ToInt32(ModelManager.Instance.Get_userData_X().LadderScore); int botLevel = ModelManager.Instance.Get_BottleData_Level(); int head = ModelManager.Instance.Get_userData_filed_X("Avatar"); int headFrame = ModelManager.Instance.Get_userData_filed_X("PictureFrame"); int charmRankvalue = ModelManager.Instance.Get_userData_filed_X("CharmRankValue"); string value = this.content.value; bool flag = false; if (!string.IsNullOrEmpty(value) && value.Length > 1 && value[0] == '/') { flag = true; } AgentBaseInfo client = new AgentBaseInfo { NickName = nickName, UserId = userId, head = head, headFrame = headFrame, Level = userLevel, Ladder = ladder, BotLevel = botLevel, CharmRankvalue = charmRankvalue }; if (!flag) { if (!ToolsFacade.Instance.IsLegalString(ref value)) { UnityEngine.Debug.LogError("return"); return; } } ChatMessageNew data = new ChatMessageNew { Client = client, ChatType = 3, Message = value, TargetId = null, TimeTick = ToolsFacade.ServerCurrentTime.Ticks }; Dictionary <byte, object> dictionary = new Dictionary <byte, object>(); dictionary.Add(100, SerializeHelper.Serialize <ChatMessageNew>(data)); dictionary.Add(5, Model_HomeChat.LastMsgId); MobaMessageManagerTools.SendClientMsg(ClientV2C.chatviewSendChatToServer, dictionary, false); }
private void OnPeerDisconnected(MobaMessage msg) { this.CheckInputState(true); HomeChatCtrl.GetInstance().sendState = SendState.Nothing; }
public void UnInit() { this.UnRegister(); HomeChatCtrl.GetInstance().sendState = SendState.Nothing; }